Universes Beyond: Final Fantasy Commander Spoilers 440/0

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Jun 3, 2025 - The Warring Triad
Jun 3, 2025 - Wrecking Ball Arm
Jun 3, 2025 - Conformer Shuriken
Jun 3, 2025 - Sol Ring
Jun 3, 2025 - Sol Ring
Jun 3, 2025 - Sol Ring
Jun 3, 2025 - Yuna, Grand Summoner
Jun 3, 2025 - Yuna, Grand Summoner
Jun 3, 2025 - Urianger Augurelt
Jun 3, 2025 - Tifa, Martial Artist
Jun 3, 2025 - Tifa, Martial Artist
Jun 3, 2025 - Tidus, Yuna's Guardian
Jun 3, 2025 - Tidus, Yuna's Guardian
Jun 3, 2025 - Sephiroth, Fallen Hero
Jun 3, 2025 - Papalymo Totolymo
Jun 3, 2025 - Mog, Moogle Warrior
Jun 3, 2025 - Lyse Hext
Jun 3, 2025 - Locke, Treasure Hunter
Jun 3, 2025 - Krile Baldesion
Jun 3, 2025 - Aerith, Last Ancient
Jun 3, 2025 - Celes, Rune Knight
Jun 2, 2025 - Summon: Magus Sisters
Jun 2, 2025 - Professor Hojo
Jun 2, 2025 - Maester Seymour
Jun 2, 2025 - Bugenhagen, Wise Elder
Jun 2, 2025 - Yuna's Whistle
Jun 2, 2025 - Yuna's Decision
Jun 2, 2025 - Summoning Materia
Jun 2, 2025 - Sphere Grid
Jun 2, 2025 - Lifestream's Blessing
Jun 2, 2025 - Summon: Kujata
Jun 2, 2025 - Yuffie, Materia Hunter
Jun 2, 2025 - Umaro, Raging Yeti
Jun 2, 2025 - Strago and Relm
Jun 2, 2025 - Sabin, Master Monk
Jun 2, 2025 - Gogo, Mysterious Mime
Jun 2, 2025 - Gau, Feral Youth
Jun 2, 2025 - Avalanche of Sector 7
Jun 2, 2025 - Ultimate Magic: Meteor
Jun 2, 2025 - Snort
Jun 2, 2025 - Transpose
Jun 2, 2025 - Rejoin the Fight
Jun 2, 2025 - Reaper's Scythe
Jun 2, 2025 - Eye of Nidhogg
Jun 2, 2025 - Espers to Magicite
Jun 2, 2025 - Summon: Valefor
Jun 2, 2025 - Lulu, Stern Guardian
Jun 2, 2025 - Alphinaud Leveilleur
Jun 2, 2025 - Observed Stasis
Jun 2, 2025 - Blue Mage's Cane
Jun 2, 2025 - Blitzball Stadium
Jun 2, 2025 - Summon: Yojimbo
Jun 2, 2025 - Summon: Ixion
Jun 2, 2025 - Thancred Waters
Jun 2, 2025 - Tataru Taru
Jun 2, 2025 - Lord Jyscal Guado
Jun 2, 2025 - General Leo Cristophe
Jun 2, 2025 - Gatta and Luzzu
Jun 2, 2025 - Elena, Turk Recruit
Jun 2, 2025 - Cyan, Vengeful Samurai
Jun 2, 2025 - Cid, Freeflier Pilot
Jun 2, 2025 - Alisaie Leveilleur
Jun 2, 2025 - Ultimate Magic: Holy
Jun 2, 2025 - Summoner's Sending
Jun 2, 2025 - Protection Magic
Jun 2, 2025 - Helitrooper
Jun 2, 2025 - Dancer's Chakrams
Jun 2, 2025 - Coin of Fate
Jun 2, 2025 - Cloud's Limit Break
Jun 2, 2025 - Chocobo Knights
Jun 2, 2025 - Champions from Beyond
Jun 2, 2025 - Vanquish the Horde
Jun 2, 2025 - Unfinished Business
Jun 2, 2025 - Together Forever
Jun 2, 2025 - Swords to Plowshares
Jun 2, 2025 - Sunscorch Regent
Jun 2, 2025 - Resourceful Defense
Jun 2, 2025 - Puresteel Paladin
Jun 2, 2025 - Promise of Loyalty
Jun 2, 2025 - Path to Exile
Jun 2, 2025 - Palace Jailer
Jun 2, 2025 - Luminous Broodmoth
Jun 2, 2025 - Secret Rendezvous
Jun 2, 2025 - Secret Rendezvous
Jun 2, 2025 - Secret Rendezvous
Jun 2, 2025 - Squid
Jun 2, 2025 - Rebel
Jun 2, 2025 - Arcane Signet
Jun 2, 2025 - Arcane Signet
Jun 2, 2025 - Arcane Signet
Jun 2, 2025 - Command Tower
Jun 2, 2025 - Command Tower
Jun 2, 2025 - Command Tower
Jun 2, 2025 - Wooded Ridgeline
Jun 2, 2025 - Vineglimmer Snarl
Jun 2, 2025 - Underground River
Jun 2, 2025 - Temple of Plenty
Jun 2, 2025 - Temple of Mystery
Jun 2, 2025 - Tangled Islet
Jun 2, 2025 - Sunscorched Divide
Jun 2, 2025 - Sunpetal Grove
Jun 2, 2025 - Sunlit Marsh
Jun 2, 2025 - Sunken Ruins
Jun 2, 2025 - Sunken Hollow
Jun 2, 2025 - Sungrass Prairie
Jun 2, 2025 - Sulfurous Springs
Jun 2, 2025 - Spire of Industry
Jun 2, 2025 - Smoldering Marsh
Jun 2, 2025 - Slayers' Stronghold
Jun 2, 2025 - Skycloud Expanse
Jun 2, 2025 - Shineshadow Snarl
Jun 2, 2025 - Shadowblood Ridge
Jun 2, 2025 - Seaside Citadel
Jun 2, 2025 - Scavenger Grounds
Jun 2, 2025 - Sacred Peaks
Jun 2, 2025 - Rugged Prairie
Jun 2, 2025 - Rootbound Crag
Jun 2, 2025 - Rogue's Passage
Jun 2, 2025 - Radiant Grove
Jun 2, 2025 - Prairie Stream
Jun 2, 2025 - Port Town
Jun 2, 2025 - Path of Ancestry
Jun 1, 2025 - Overflowing Basin
Jun 1, 2025 - Nomad Outpost
Jun 1, 2025 - Nesting Grounds
Jun 1, 2025 - Mossfire Valley
Jun 1, 2025 - Jungle Shrine
Jun 1, 2025 - Isolated Chapel
Jun 1, 2025 - Idyllic Beachfront
Jun 1, 2025 - Hinterland Harbor
Jun 1, 2025 - High Market
Jun 1, 2025 - Graven Cairns
Jun 1, 2025 - Glacial Fortress
Jun 1, 2025 - Geothermal Bog
Jun 1, 2025 - Game Trail
Jun 1, 2025 - Furycalm Snarl
Jun 1, 2025 - Fortified Village
Jun 1, 2025 - Forge of Heroes
Jun 1, 2025 - Foreboding Ruins
Jun 1, 2025 - Flooded Grove
Jun 1, 2025 - Fire-Lit Thicket
Jun 1, 2025 - Fetid Heath
Jun 1, 2025 - Exotic Orchard
Jun 1, 2025 - Evolving Wilds
Jun 1, 2025 - Drowned Catacomb
Jun 1, 2025 - Dragonskull Summit
Jun 1, 2025 - Desolate Mire
Jun 1, 2025 - Demolition Field
Jun 1, 2025 - Darkwater Catacombs
Jun 1, 2025 - Contaminated Aquifer
Jun 1, 2025 - Command Tower
Jun 1, 2025 - Clifftop Retreat
Jun 1, 2025 - Cinder Glade
Jun 1, 2025 - Choked Estuary
Jun 1, 2025 - Canopy Vista
Jun 1, 2025 - Brushland
May 31, 2025 - Bonders' Enclave
May 31, 2025 - Battlefield Forge
May 31, 2025 - Ash Barrens
May 31, 2025 - Arcane Sanctum
May 31, 2025 - Wayfarer's Bauble
May 31, 2025 - Walking Ballista
May 31, 2025 - Trailblazer's Boots
May 31, 2025 - Tome of Legends
May 31, 2025 - Thought Vessel
May 31, 2025 - Talisman of Progress
May 31, 2025 - Talisman of Indulgence
May 31, 2025 - Talisman of Hierarchy
May 31, 2025 - Talisman of Dominance
May 31, 2025 - Talisman of Conviction
May 31, 2025 - The Monarch
May 31, 2025 - The Blackjack
May 30, 2025 - Foretell
May 30, 2025 - Lingering Souls
May 30, 2025 - Grateful Apparition
May 30, 2025 - Final Judgment
May 30, 2025 - Farewell
May 30, 2025 - Dispatch
May 30, 2025 - Destroy Evil
May 30, 2025 - Damning Verdict
May 30, 2025 - Cut a Deal
May 30, 2025 - Collective Effort
May 30, 2025 - Clever Concealment
May 30, 2025 - Cleansing Nova
May 30, 2025 - Bronze Guardian
May 30, 2025 - Bastion Protector
May 30, 2025 - Gatta and Luzzu
May 30, 2025 - Elena, Turk Recruit
May 30, 2025 - Spirit
May 30, 2025 - Soldier
May 26, 2025 - Dancer's Chakrams
May 26, 2025 - Alisaie Leveilleur
May 26, 2025 - Chocobo Knights
May 26, 2025 - Champions from Beyond
May 26, 2025 - Shelinda, Yevon Acolyte
May 26, 2025 - Sin, Unending Cataclysm
May 26, 2025 - Cid, Freeflier Pilot
May 26, 2025 - Cloud's Limit Break
May 23, 2025 - Zombie
May 23, 2025 - Sword of the Animist
May 23, 2025 - Swiftfoot Boots
May 23, 2025 - Solemn Simulacrum
May 23, 2025 - Sol Ring
May 23, 2025 - Skullclamp
May 23, 2025 - Relic of Legends
May 23, 2025 - Mind Stone
May 23, 2025 - Millikin
May 23, 2025 - Meteor Golem
May 23, 2025 - Mask of Memory
May 23, 2025 - Lightning Greaves
May 23, 2025 - Key to the City
May 23, 2025 - Inspiring Statuary
May 23, 2025 - Hero's Heirloom
May 23, 2025 - Hero's Blade
May 23, 2025 - Explorer's Scope
May 23, 2025 - Everflowing Chalice
May 23, 2025 - Darksteel Plate
May 23, 2025 - Coveted Jewel
May 23, 2025 - Conqueror's Flail
May 23, 2025 - Commander's Sphere
May 23, 2025 - Colossus Hammer
May 23, 2025 - Champion's Helm
May 23, 2025 - Armory Automaton
May 23, 2025 - Arcane Signet
May 23, 2025 - Herald's Horn
May 23, 2025 - Wrecking Ball Arm
May 23, 2025 - The Warring Triad
May 23, 2025 - Conformer Shuriken
May 23, 2025 - Void Rend
May 22, 2025 - Vindicate
May 22, 2025 - Ruinous Ultimatum
May 22, 2025 - Priest of Fell Rites
May 22, 2025 - Mortify
May 22, 2025 - Legions to Ashes
May 22, 2025 - Fathom Mage
May 22, 2025 - Endless Detour
May 22, 2025 - Decimate
May 22, 2025 - Crackling Doom
May 22, 2025 - Bred for the Hunt
May 22, 2025 - Behemoth Sledge
May 22, 2025 - Bedevil
May 22, 2025 - Baleful Strix
May 22, 2025 - Altered Ego
May 22, 2025 - Wakka, Devoted Guardian
May 22, 2025 - Urianger Augurelt
May 22, 2025 - Sephiroth, Fallen Hero
May 22, 2025 - Red XIII, Proud Warrior
May 22, 2025 - Papalymo Totolymo
May 22, 2025 - Mog, Moogle Warrior
May 22, 2025 - Lyse Hext
May 22, 2025 - Locke, Treasure Hunter
May 22, 2025 - Krile Baldesion
May 22, 2025 - Kefka, Dancing Mad
May 22, 2025 - Estinien Varlineau
May 22, 2025 - Edgar, Master Machinist
May 22, 2025 - Barret, Avalanche Leader
May 22, 2025 - Aerith, Last Ancient
May 22, 2025 - Tifa, Martial Artist
May 20, 2025 - Tireless Tracker
May 20, 2025 - Three Visits
May 20, 2025 - Rampant Rejuvenator
May 20, 2025 - Rampant Growth
May 20, 2025 - Path of Discovery
May 20, 2025 - Nature's Lore
May 20, 2025 - Inspiring Call
May 20, 2025 - Incubation Druid
May 20, 2025 - Harmonize
May 20, 2025 - Hardened Scales
May 20, 2025 - Gyre Sage
May 18, 2025 - Generous Patron
May 18, 2025 - Forgotten Ancient
May 18, 2025 - Fight Rigging
May 18, 2025 - Farseek
May 18, 2025 - Duskshell Crawler
May 18, 2025 - Cultivate
May 18, 2025 - Bane of Progress
May 18, 2025 - Yuna's Whistle
May 18, 2025 - Yuna's Decision
May 18, 2025 - Summoning Materia
May 18, 2025 - Summon: Magus Sisters
May 18, 2025 - Sphere Grid
May 18, 2025 - Professor Hojo
May 17, 2025 - Maester Seymour
May 17, 2025 - Lifestream's Blessing
May 17, 2025 - Bugenhagen, Wise Elder
May 17, 2025 - Vandalblast
May 17, 2025 - Hellkite Tyrant
May 17, 2025 - Furious Rise
May 17, 2025 - Flayer of the Hatebound
May 17, 2025 - Combustible Gearhulk
May 17, 2025 - Chaos Warp
May 17, 2025 - Anger
May 17, 2025 - Yuffie, Materia Hunter
May 17, 2025 - Vincent, Vengeful Atoner
May 17, 2025 - Umaro, Raging Yeti
May 17, 2025 - Ultimate Magic: Meteor
May 17, 2025 - Summon: Kujata
May 17, 2025 - Strago and Relm
May 17, 2025 - Snort
May 17, 2025 - Sabin, Master Monk
May 17, 2025 - Gogo, Mysterious Mime
May 17, 2025 - Gau, Feral Youth
May 17, 2025 - Avalanche of Sector 7
May 16, 2025 - Syphon Mind
May 16, 2025 - Snuff Out
May 16, 2025 - Night's Whisper
May 16, 2025 - Murderous Rider
May 16, 2025 - Lethal Scheme
May 16, 2025 - Exsanguinate
May 16, 2025 - Crux of Fate
May 16, 2025 - Bastion of Remembrance
May 16, 2025 - Transpose
May 16, 2025 - Reaper's Scythe
May 16, 2025 - Eye of Nidhogg
May 16, 2025 - Helitrooper
May 16, 2025 - Lord Jyscal Guado
May 16, 2025 - Protection Magic
May 16, 2025 - Torrential Gearhulk
May 16, 2025 - Sublime Epiphany
May 16, 2025 - SOLDIER Military Program
May 16, 2025 - Rite of Replication
May 16, 2025 - Pull from Tomorrow
May 16, 2025 - Propaganda
May 16, 2025 - Summon: God King Mog XII
May 16, 2025 - Summon: Ixion
May 16, 2025 - Into the Story
May 16, 2025 - Summon: Yojimbo
May 16, 2025 - Summoner's Sending
May 16, 2025 - Tataru Taru
May 16, 2025 - Thancred Waters
May 16, 2025 - Ultimate Magic: Holy
May 16, 2025 - Secret Rendezvous
May 16, 2025 - Archaeomancer's Map
May 16, 2025 - Austere Command
May 16, 2025 - Authority of the Consuls
May 14, 2025 - Inexorable Tide
May 14, 2025 - Hypnotic Sprite
May 14, 2025 - Dig Through Time
May 14, 2025 - Chasm Skulker
May 14, 2025 - Archmage Emeritus
May 14, 2025 - Summon: Valefor
May 14, 2025 - Observed Stasis
May 14, 2025 - Lulu, Stern Guardian
May 14, 2025 - Blue Mage's Cane
May 14, 2025 - Blitzball Stadium
May 14, 2025 - Alphinaud Leveilleur
May 13, 2025 - Big Score
May 13, 2025 - Ruin Grinder
May 13, 2025 - Stitcher's Supplier
May 13, 2025 - Stitch Together
May 13, 2025 - Sepulchral Primordial
May 13, 2025 - Rise of the Dark Realms
May 13, 2025 - Pitiless Plunderer
May 13, 2025 - Archfiend of Depravity
May 13, 2025 - Rejoin the Fight
May 13, 2025 - Reanimate
May 13, 2025 - Night's Whisper
May 13, 2025 - Morbid Opportunist
May 13, 2025 - Angel of the Ruins
May 13, 2025 - General Leo Cristophe
May 13, 2025 - Sun Titan
May 13, 2025 - Tragic Arrogance
May 13, 2025 - Cyan, Vengeful Samurai
May 13, 2025 - Espers to Magicite
May 13, 2025 - Coin of Fate
May 10, 2025 - Hildebrand Manderville
May 10, 2025 - Terra, Herald of Hope
May 10, 2025 - Terra, Herald of Hope
May 9, 2025 - Yuna, Grand Summoner
Apr 20, 2025 - Celes, Rune Knight
Apr 20, 2025 - Celes, Rune Knight
Apr 20, 2025 - Celes, Rune Knight
Apr 20, 2025 - Yuffie Kisaragi
Feb 17, 2025 - Tidus, Yuna's Guardian
Feb 17, 2025 - Cloud, Ex-SOLDIER
Feb 17, 2025 - Terra, Herald of Hope

Terra, Herald of Hope

    R W B
Legendary Creature - Human Wizard Warrior

Trance ¡ª At the beginning of combat on your turn, mill two cards. Terra games flying until end of turn.

Whenever Terra deals combat damage to a player, you may pay 2. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

illus. Marta Nael # 0004/0

Cloud, Ex-SOLDIER

    2 R G W
Legendary Creature - Human Soldier Mercenary

Haste

When Cloud enters, attach up to one target Equipment you control to it.

Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

illus. Justyna Dura # 0002/0

Tidus, Yuna's Guardian

    G W U
Legendary Creature - Human Warrior

At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.

Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once per turn.

illus. Nijihayashi # 0005/0

SRC

3/3

Y'shtola, Night's Blessed

    1 W U B
Legendary Creature - Cat Warlock

Vigilance

At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.

Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deas 2 damage to each opponent and you gain 2 life.

illus. Magali Villanueve # 0007/0

SRC

2/4

Yuffie Kisaragi

    1 U B
Legendary Creature - Human Ninja

Commander ninjitsu UB

Whenever a ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

illus. Tetsuya Nomura # 60/0

Celes, Rune Knight

    1 R W B
Legendary Creature - Human Wizard Knight

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

illus. Nestor Ossandon Leal # 220/0

Celes, Rune Knight

    1 R W B
Legendary Creature - Human Wizard Knight

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

illus. Nestor Ossandon Leal # 167/0

Celes, Rune Knight

    1 R W B
Legendary Creature - Human Wizard Knight

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

illus. IKEDA_CPT # 201/0

G'raha Tia, Scion Reborn

    W U B
Legendary Creature - Cat Wizard

Lifelink

Throw Wide the Gates - Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

illus. Yasunari Hirasaka # 0003/0

2/3

Yuna, Grand Summoner

    1 G W U
Legendary Creature - Human Cleric

Grand Summon - T: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.

Whenever another permanent you control is put into the graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

illus. Kevin Glint # 0227/0

1/5

Terra, Herald of Hope

    R W B
Legendary Creature - Human Wizard Warrior

Trance ¡ª At the beginning of combat on your turn, mill two cards. Terra games flying until end of turn.

Whenever Terra deals combat damage to a player, you may pay 2. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

illus. Marta Nael # 186/0

Terra, Herald of Hope

    R W B
Legendary Creature - Human Wizard Warrior

Trance ¡ª At the beginning of combat on your turn, mill two cards. Terra games flying until end of turn.

Whenever Terra deals combat damage to a player, you may pay 2. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

illus. Misei Ito # 204/0

Summon: Esper Valigarmanda

    3 R
Enchantment Creature - Saga Drake

1: Exile an instant or sorcery card from each graveyard.

2,3,4: Add R for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.

Flying, haste

illus. Takumi # 0198/0

3/3

Hildebrand Manderville

    1 W
Legendary Creature - Human Detective

Creature tokens you control get +1/+1.

When Hildibrand Manderville dies, you may cast it from your graveyard as an adventure until the end of your next turn.

Gentleman's Rise - 2B

Instant - Adventure

Create a 2/2 black Zombie creature token.

illus. Akagi # 0083/0

2/2

Emet-Selch of the Third Seat

    2 U B
Legendary Creature - Elder Wizard

Spells you cast from your graveyard cost 2 less to cast.

Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.

illus. Magali Villeneuve # 0081/0

3/4

Coin of Fate

    1 W
Artifact

When this artifact enters, surveil 1.

3W, T, Exile two creature cards from your graveyard, sacrifice this artifact: An opponent choose one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.

illus. Kotetsu Kinoshita # 0015/0

Espers to Magicite

    3 B
Instant

Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.

"Come to me, my magicite pretty...come, and help me build the Magitek Empire of Kefka!"

illus. Akagi # 0043/0

The Falcon, Airship Restored

    2 B
Legendary Artifact - Vehicle

Flying

Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.

4B: Return this card from your graveyard to the battlefield tapped.

Crew 2

illus. Kotakwn # 0045/0

4/3

Cyan, Vengeful Samurai

    6 W
Legendary Creature - Human Samurai

This spell costs 1 less to cast for each creature card in your graveyard.

Double Strike

Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.

"There will be no mercy for thee!"

illus. Christian Angel # 0016/0

3/3

Tragic Arrogance

    3 W W
Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

illus. Anton Solovianchyk # 0258/0

Sun Titan

    4 W W
Creature - Giant

Vigilance

Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Wrexsoul is formed of the countless souls lost during the conflict on thousand years past...

illus. Joshua Raphael # 0254/0

General Leo Cristophe

    4 W
Legendary Creature - Human Soldier

When General Leo Christophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +/1+1 counter on General Leo Cristophe for each creature you control.

"You're a human being before you're a soldier."

illus. Lee Woo-Chul # 0020/0

2/2

Angel of the Ruins

    5 W W
Artifact Creature - Angel

Flying

When this creature enters, exile up to two target artifacts and/or enchantments.

Plainscycling 2 )2, Discord this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

illus. Nereida # 0229/0

5/7

Morbid Opportunist

    2 B
Creature - Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

"Great people here! You can trust everything they say!" - Zozo resident

illus. Haikei # 0278/0

1/3

Interceptor, Shadow's Hound

    2 B B
Legendary Creature - Dog

Menace

Assassins you control have menace.

Whenever you attack with one or more legendary creatures, you may pay 2B. If you do, return this card from your graveyard, to the battlefield tapped and attacking.

illus. Sansyu # 0047/0

4/3

Siegfried, Famed Swordsman

    3 B
Legendary Creature - Human Warrior Rogue

Menace

When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.

Recent rumors speak of an impostor that shows up and masquerades as Siegfried himself.

illus. Crystal Fae # 0051/0

2/2

Shadow, Mysterious Assassin

    2 B
Legendary Creature - Human Assassin

Deathtouch

Throw - Whenever Shadow combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.

illus. Wisnu Tan # 0050/0

3/3

Night's Whisper

    1 B
Sorcery

You draw two cards and you lose 2 life.

"My love...you made me so happy. Thank you..." - Elayne Garamonde

illus. Colin Boyer # 0280/0

Reanimate

    B
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

"The world is about to learn...the meaning of...fear..." - Emperor Geshtahl

illus. Wei Guan # 0282/0

Rejoin the Fight

    5 B
Sorcery

Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.

"I have to fight...to protect the people I love, and to make the world a safe place for new lives!"

illus. Yasunari Hirasaka # 0049/0

Archfiend of Depravity

    3 B B
Creature - Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

Ancient monsters that had long been sealed away were released when the world was ripped apart.

illus. Nestor Ossandon Leal # 0273/0

5/4

Pitiless Plunderer

    3 B
Creature - Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "t, Sacrifice this token: Add one mana of any color.")

"We're gonna go into the castle through a secret cave that nobody else knows about!"

illus. Lorenzo Mastroianni # 0281/0

1/4

Rise of the Dark Realms

    7 B B
Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

"You can't destroy everything! People will always have dreams!" - Terra Branford

illus. Alexander Mokhov # 0283/0

Sepulchral Primordial

    5 B B
Creature - Avatar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

illus. Nino Is # 0284/0

5/4

Stitch Together

    B B
Sorcery

Return target creature card from your graveyard to your hand.

Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

illus. Gal Or # 0286/0

Stitcher's Supplier

    B
Creature - Zombie

When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

(All those wounded by the necromancer's zombie stick are doomed to a fate of eternal undeath!

illus. Alexandre Honore # 0287/0

1/1

Ruin Grinder

    5 R
Artifact Creature - Construct

Menace

When this creature dies, each player may discard their hand and draw seven cards.

Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put into your hand, then shuffle.)

illus. Lorenzo Mastrianni # 0297/0

7/4

Big Score

    3 R
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "t, Sacrifice this token: Add one mana of any color.")

"Look, I finally found it...The legendary treasure that can undo death itself."

illus. Toni Infante # 0290/0

Alphinaud Leveilleur

    3 U
Legendary Creature - Elf Wizard

Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)

Vigilance

Eukrasia - Whenever you cast your second spell each turn, draw a card.

illus. Justyna Dura # 33/0

2/4

Blitzball Stadium

    X U
Artifact

When this artifact enters, support X (Put a +1/+1 counter on each of up to X target creatures.)

Go for the Goal! - 3, T: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it." and it can't be blocked this turn.

illus. Piotr Dura # 34/0

Blue Mage's Cane

    2 U
Artifact - Equipment

Job select

Equipped creature gets +0/+2, is a wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying 3 rather than paying its mana cost."

Spirit of the Whalaqee - Equip 2

illus. Egle Mosakaite # 35/0

Hermes, Overseer of Elpis

    3 U
Legendary Creature - Elder Wizard

Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.

Whenever you attack with one or more Birds, scry 2

"For us, there may be no higher purpose than to live for our world, but what of the other living beings out there?"

illus. Darius Zablockis # 36/0

2/4

Hraesvelgr of the First Brood

    4 U
Legendary Creature - Elder Dragon

Flying, vigilance, ward 2

Shiva's Aid - When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.

"Never shall our grief be assuaged nor our loss forgotten."

illus. Nestor Ossandon Leal # 37/0

5/5

Lulu, Stern Guardian

    2 U
Legendary Creature - Human Wizard

Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.

3U: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"If you want everything, you'll end up with nothing."

illus. Arou # 38/0

2/3

O'aka, Traveling Merchant

    1 U
Legendary Creature - Human Citizen

T, Remove a counter from a nonland permanent you control: Draw a card.

"Say, lad, you wouldn't have a bit o' gil to lend?"

illus. Fang Xinyu # 39/0

1/2

Observed Stasis

    3 U
Enchantment - Aura

Flash

Enchant creature an opponent controls

When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.

Enchanted creature loses all abilities and can't attack or block.

illus. Toni Infante # 40/0

Rikku, Resourceful Guardian

    2 U
Legendary Creature - Human Artificer

Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.

Steal - 1, T: Move a counter from target creature an opponent controls onto target creatuyre you control Activate only as a sorcery.

"Hey, I've got just the thing!"

illus. Yoichi Ito # 41/0

2/3

Summon: Valefor

    4 U
Enchantment Creature - Saga Drake

I- Sonic Wings - Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owner's hands.

II, III, & IV - Tap up to one target creature and put a stun counter on it.

illus. Sennsu # 42/0

5/4

Archmage Emeritus

    2 U U
Creature - Human Wizard

Magecraft ¡ª Whenever you cast or copy an instant or sorcery spell, draw a card.

"If you are ever to become a capable astrologian, you must believe in the path laid out before you, and in your power to read it, follow it, and ultimately control it." - Leveva Heavensreader

illus. Josephine Chang # 261/0

Chasm Skulker

    2 U
Creature - Squid Horror

Whenever you draw a card, put a +1/+1 counter on this creature.

When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

illus. Nottsuo # 262/0

Dig Through Time

    6 U U
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

illus. Erikas Perl # 263/0

Hypnotic Sprite

    U U
Creature - Faerie

Flying

Mesmeric Glare 2U

Instant - Adventure

Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)

illus. Mizutametori # 264/0

Inexorable Tide

    3 U U
Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"When Sin attacked Zanarkand that day, I woke up in Spira." - Tidus

illus. Takashi Kojo # 265/0

Authority of the Consuls

    W
Enchantment

Creatures your opponents control enter tapped.

Whenever a creature an opponent controls enters, you gain 1 life.

"He must be guilty of something or other, or he wouldn't have attempted to flee the Empire." - Yotsuyu goe Brutus

illus. Julia Vasilyeva # 0232/0

Austere Command

    4 W W
4WW - Sorcery

Choose two ¡ª

? Destroy all artifacts.

? Destroy all enchantments.

? Destroy all creatures with mana value 3 or less.

? Destroy all creatures with mana value 4 or greater.

illus. Dan Watson # 0231/0

Archaeomancer's Map

    2 W
Artifact

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land an opponent controls enters, if that player controls more lands than your, you may put a alnd card from your hand onto the battlefield.

illus. Erikas Perl # 0230/0

Secret Rendezvous

    1 W W
Sorcery

You and target opponent each draw three cards.

"...It's beautiful, isn't it?"

illus. Yuu Fujiki # 0218/0

Ultimate Magic: Holy

    2 W
Instant

Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.

Foretell 2W (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

illus. Ashley Mackenzie # 0032/0

Thancred Waters

    4 W
Legendary Creature - Human Warrior

Flash

Royal Guard - When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.

Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

illus. Wisnu Tan # 0031/0

3/5

Tataru Taru

    1 W
Legendary Creature - Dwarf Advisor

When Tataru Taru enters, you draw a card and target opponent may draw a card.

Scions' Secretary - Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

illus. Livia Prima # 0030/0

0/3

Summoner's Sending

    1 W
Enchantment

At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.

The sending takes them to the Farplane, where they may rest in peace.

illus. Yumi Yaoshida # 0029/0

Summon: Yojimbo

    3 W
Enchantment Creature - Saga Samurai

1: Exile target artifact, enchantment, or tapped creature an opponent controls.

2, 3: Until your next turn, creatures can't attack you unless their controller pays 2 for each of those creatures.

4: Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.

Vigilance

illus. Benjamin Le # 0028/0

5/5

Into the Story

    5 U U
Instant

This spell costs 3 less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards

"Hear ... feel ... think ..."

illus. Paulius Dasciorias # 266/0

Summon: Ixion

    2 W
Enchantment Creature - Saga Unicorn

1: Aerospark - Exile target creature an opponent controls until this Saga leaves the battlefield.

2, 3: Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.

First Strike

illus. Ben Wooten # 0027/0

3/3

An Offer You Can't Refuse

    U
Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "T, Sacrifice this token: Add one mana of any color.")

"All right, I'll work!" -Tidus

illus. Josu Hernaiz # 267/0

Summon: God King Mog XII

    26
Enchantment Creature - Saga Moogle

1: Creature two 1/2 white Moogle creature tokens with lifelink.

2, 3: Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.

4: Put two +1/+1 counters on each other Moogle you control.

Flying, lifelink

illus. Andrea Radeck # 0026/0

4/4

Propaganda

    2 U
Enchantment

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

"Barring a few exceptions, we have detained all those with allegiance to the Scions. The Rising Stones is also under our control." -Crystal Brave Soldier

illus. Gintas Galvanauskas # 268/0

Pull from Tomorrow

    X U U
Instant

Draw X cards, then discard a card.

He knew there was no way back home, back to Zanarkand.

illus. Areku Nishiki # 269/0

Rite of Replication

    2 U U
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

"Eorzea is mine by right!"

illus. Erikas Perl # 270/0

SOLDIER Military Program

    2 W
Enchantment

At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.

? Create a 1/1 white Soldier creature token.

? Put a +1/+1 counter on each of up to two Soldiers you control.

illus. Yoshio Sugiura # 0025/0

Sublime Epiphany

    4 U U
Instant

Choose one or more ¡ª

? Counter target spell.

? Counter target activated or triggered ability.

? Return target nonland permanent to its owner's hand.

? Create a token that's a copy of target creature you control.

? Target player draws a card.

illus. S. Makimura # 271/0

Torrential Gearhulk

    4 U U
Artifact Creature - Construct

Flash

When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

illus. Erikas Perl # 272/0

Protection Magic

    1 W
Instant

Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

"Armor of light, halt physical might!"

illus. Mikio Masuda # 0024/0

Lord Jyscal Guado

    1 W
Legendary Creature - Spirit Cleric

Flying

At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.)

"Listen to me very carefully, for I shall tell you the truth about my son, Seymour."

illus. Takeuchi Moto # 0023/0

2/1

Helitrooper

    1 W
Creature - Human Soldier

Flying

Whenever this creature attacks, another target attacking creature gains flying until end of turn.

Equip abilities you activate that target this creature cost 2 less to activate.

illus. Haikei # 0022/0

1/2

Heidegger, Shinra Executive

    3 W
Legendary Creature - Human Soldier

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.

At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.

illus. Danciao # 0021/0

3/3

Eye of Nidhogg

    2 B
Legendary Enchantment - Aura

Enchant creature

Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

When eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.

illus. Erion Makuo # 44/0

Fandaniel, Telophoroi Ascian

    4 B
Legendary Creature - Elder Wizard

Whenever you cast an instant or sorcery spell, surveil 1.

At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery in your graveyard.

illus. Paulius Dasciorias # 46/0

4/5

Reaper's Scythe

    2 B
Artifact - Equipment

Job select

At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.

Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.

Death Sickle - Equip 2

illus. Colin Boyer # 48/0

Transpose

    2 B
Instant

Draw a card, then discard a card. You lose 1 life. if this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

illus. Toni Infante # 52/0

Bastion of Remembrance

    2 B
Enchantment

When this enchantment enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

The legacy of Gaius van Baelsar is a towering monument to imperial tyarnny.

illus. Jeremy Paillotin # 274/0

Crux of Fate

    3 B B
Sorcery

Choose one ¡ª

? Destroy all Dragon creatures.

? Destroy all non-Dragon creatures.

"Thou art weak, Hraesvelgr - a slithering wyrm who fawneth on the vermin who should rightly be his prey."

illus. # 275/0

Exsanguinate

    X B B
Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

"As the fight wore on, blood began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted..." -Ishgardian Citizen

illus. Anthony Devine # 276/0

Lethal Scheme

    2 B B
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

illus. Daniel Correia # 277/0

Murderous Rider

    1 B B
Creature - Zombie Knight

Lifelink

When this creature dies, put it on the bottom of its owner's library.

Swift End 1BB

Instant - Adventure

Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

illus. David Astruga # 279/0

Night's Whisper

    1 B
Sorcery

You draw two cards and you lose 2 life.

"My love... you made me so happy. Thank you..." -Elayne Garamonde

illus. Colin Boyer # 280/0

Snuff Out

    3 B
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.

"Look, Avere! All these people have come to make you a gift of their souls!"

illus. Thanh Tuan # 285/0

Syphon Mind

    3 B
Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

" 'Tis now all but certain that the towers were conceived to facilitate the summoning of primals by those imprisoned within." -Urianger Augurelt

illus. Nestor Ossandon Leal # 288/0

Avalanche of Sector 7

    2 R
Legendary Creature - Human Rebel

Menace

Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.

Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.

illus. Arif Whaya # 53/0

*/3

Cait Sith, Fortune Teller

    3 R
Legendary Artifact Creature - Cat Moogle

Lucky Slots - At the beginning of combat on your turn, scry 1 then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.

"I'm friend to one and all, thanks to my crystal ball!"

illus. Kevin Sidharta # 54/0

3/3

Gau, Feral Youth

    1 R
Legendary Creature - Human Berserker

Rage - Whenever Gau attacks, put a +1/+1 counter on it.

At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.

"Uwao! Aooh! I'm Gau! Your friend! Frieeend!!!"

illus. Egle Mosakaite # 55/0

2/2

Gogo, Mysterious Mime

    3 R
Legendary Creature - Wizard

At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.

illus. LEE Woo-chul # 56/0

2/2

Sabin, Master Monk

    4 R
Legendary Creature - Human Noble Monk

Double Strike

Blitz - 2RR, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

illus. Kevin Glint # 57/0

4/3

Snort

    3 R
Sorcery

Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.

Flashback 5R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Ikeda_CPT # 58/0

Strago and Relm

    2 R
Legendary Creature - Human Wizard

Sketch and Lore - 2R, T: Target opponent exiles cards from the top of thier library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.

illus. Darius Zablockis # 59/0

1/3

Summon: Esper Valigarmanda

    3 R
Enchantment Creature - Saga Drake

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV)

I - Exile an instant or sorcery card from each graveyard.

II, III, & IV - Add R for each lore counter on this saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.

Flying, haste

illus. Fiona Hsieh # 60/0

3/3

Summon: Kujata

    5 R
Enchantment Creature - Saga Ox

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)

I - Lightning 0 This creature deals 3 damage to each of up to two target creatures.

II - Ice - Up to three target creatures can't block this turn.

III- Fire - Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.

Trample, haste

illus. Alexandre Honore # 61/0

7/5

Ultimate Magic: Meteor

    5 R
Sorcery

Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.

Foretell 5R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

illus. Ashley Mackenzie # 62/0

Umaro, Raging Yeti

    5 R
Legendary Creature - Yeti Berserker

Trample

At the beginning of combat on your turn, choose one at random -

-Other creatures you control get +3/+0 and gain trample until end of turn.

-Discard your hand, then draw four cards.

-Umaro deals 5 damage to any target

illus. Norikatsu Miyoshi # 63/0

6/6

Vincent, Vengeful Atoner

    2 R
Legendary Creature - Assassin

Menace

Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.

Chaos - Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.

illus. Luis Lasahido # 64/0

3/3

Yuffie, Materia Hunter

    2 R
Legendary Creature - Human Ninja

Ninjitsu 1R (1R, Return an unblocked attacker you control to hand: Put this card onto the battlefield tapped and attacking.)

When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.

illus. Touge369 # 65/0

3/3

Anger

    3 R
Creature - Incarnation

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

"Relm's inside!" - Strago Magus

illus. David Astruga # 289/0

2/2

Chaos Warp

    2 R
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

"I'm getting less human..." - Vincent Valentine

illus. John Tedrick # 291/0

Combustible Gearhulk

    4 R R
Artifact Creature - Construct

First strike

When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.

illus. Narendra Bin Tara Adi # 292/0

Flayer of the Hatebound

    5 R
Creature - Devil

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.

illus. Josu Hernaiz # 293/0

Furious Rise

    2 R
Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

"You guys are worthless, but my proud creation is a sure thing!"

illus. Fajareka Setiawan # 294/0

Hellkite Tyrant

    4 R R
Creature - Dragon

Flying, trample

Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

illus. John Tedrick # 295/0

Professional Face-Breaker

    2 R
Creature - Human Warrior

Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

illus. Hendry Iwanaga # 296/0

Vandalblast

    R
Sorcery

Destroy target artifact you don't control.

Overload 4R (You may cast this spell for its overload cost. If you do, change "target" in its text to "each")

"Danger's part of the job. Don't worry about me."

illus. Hendry Iwanaga # 298/0

Bugenhagen, Wise Elder

    1 G
Legendary Creature - Human Shaman

Reach

At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.

T: Add one mana of any color.

"I've been thinking if there was anything we could do to help a planet already in misery..."

illus. Racrufi # 66/0

1/3

Lifestream's Blessing

    4 G G
Instant

Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.

Foretell 4G (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

illus. Kotakan # 67/0

Maester Seymour

    2 G
Legendary Creature - Human Elf Cleric

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.

3GG: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, it becomes monstrous, put X +1/+1 counters on it and it becomes monstrous.)

illus. Norikatsu Miyoshi # 68/0

1/3

Professor Hojo

    1 G
Legendary Creature - Human Scientist

The first activated ability you activate during your turn that targets a creature you control costs 2 less to activate.

Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

illus. Danciao # 69/0

2/2

Sphere Grid

    1 G
Enchantment

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Unlock Ability - Creatures you control with +1/+1 counters on them have reach and trample.

To activate nodes, you must use spheres.

illus. Kohei Yamada # 70/0

Summon: Magus Sisters

    4 G
Enchantment Creature - Saga Faerie

(As this sage enters and after your draw step, add a lore counter. Sacrifice after III)

I, II, & III -

Choose one at random -

- Combine Powers! - Put three +1/+1 counters on target creature.

- Defense! - Put a shield counter on target creature. You gain 3 life.

- Fight! - This creature fights up to one target creature an opponent controls.

Haste

illus. Rui Maruyama # 71/0

5/5

Summoning Materia

    2 G
Artifact - Equipment

You may look at the top card of your library any time.

As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.

Equipped creature gets +2/+2 and has vigilance and "T: Add G."

Equip 2

illus. Ryu Fujinaka # 72/0

Tromell, Seymour's Butler

    2 G
Legendary Creature - Elf Advisor

Each other nontoken creature you control enters with an additional +1/+1 counter on it.

1,T: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

illus. Kotetsu Kinoshita # 76/0

2/3

Yuna's Decision

    3 G
Sorcery

Choose one -

- Continue the Pilgrimage 0 Sacrifice a creature. If you do, draw a card. then you may put a creature card and/or a land card from your hand onto the battlefield.

- Find Another Way - Return one or two target permanent cards from your graveyard to your hand.

illus. Norikatsu Miyoshi # 74/0

Yuna's Whistle

    1 G G
Instant

Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.

illus. Norikatsu Miyoshi # 75/0

Bane of Progress

    4 G G
Creature - Elemental

When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.

Sin always return for its spawn.

illus. Douzen # 299/0

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"They say you can't grow grass and flowers in Midgar. But for some reason, the flowers have no trouble blooming here."

illus. Tran Nguyen # 300/0

Duskshell Crawler

    1 G
Creature - Insect

When this creature enters, put a +1/+1 counter on target creature.

Each creature you control with a +1/+1 counter on it has trample.

"Ha! That one looks slow," scoffed Tidus "It's also tough. Let me handle this," replied Auron

illus. Haisiro # 301/0

Farseek

    1 G
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"I am on a journey, studying the history of our world, Spira, seeking its stories and secrets." -Maechen, scholar

illus. Takayuki Fatami # 302/0

Fight Rigging

    2 G
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

illus. Yasunari Hirasaka # 303/0

Forgotten Ancient

    3 G
Creature - Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

"Find your peace on the Farplane. Leave Spira to the living." -Auron

illus. Esuthio # 304/0

0/3

Generous Patron

    2 G
Creature - Elf Advisor

When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Whenever you put one or more counters on a creature you don't control, draw a card.

"Look at the crowd, folks!" -Blitzball announcer

illus. Shiren # 305/0

Gyre Sage

    1 G
Creature - Elf Druid

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

T: Add G for each +1/+1 counter on this creature.

illus. Touge369 # 306/0

Hardened Scales

    G
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"When it starts, I won't be myself any more. I won't be able to hold myself back." -Fecht

illus. Toshiaki Takayama # 307/0

Harmonize

    2 G G
Sorcery

Draw three cards.

"Only the Ancients, only Aerith can save us from Meteor." -Cloud Strife

illus. Magali Villeneuve # 308/0

Incubation Druid

    1 G
Creature - Elf Druid

T: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.

3GG: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

illus. IWAO # 309/0

Inspiring Call

    2 G
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

"Hahahahaha!"

illus. Francesca Resta # 310/0

Nature's Lore

    1 G
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

"The spirits that return to the planet, merge with one another and roam the planet They roam, converge, and divide, becoming a swell, called the lifestream." -Bugenhagen

illus. Ashley Mackenzie # 311/0

Path of Discovery

    3 G
Enchantment

Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

illus. Salvatorre Zee Yazzie # 312/0

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"It is up to the planet to decide. What is best for the planet. What is bad for the planet. All that is bad will disappear." -Bugenhagen

illus. Erikas Perl # 313/0

Rampant Rejuvenator

    3 G
Creature - Plant Hydra

This creature enters with two +1/+1 counters on it.

When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.

illus. SENNSU # 314/0

Three Visits

    1 G
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

"If I give up now, I could do anything I wanted to, and yet...even if I was with you, I could never forget." -Yuna

illus. Areku Nishiki # 315/0

Tireless Tracker

    2 G
Creature - Human Scout

Landfall - Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

illus. Rui Maruyama # 316/0

Tifa, Martial Artist

    1 R G W
Legendary Creature - Human Monk

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat)

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

illus. Yumi Yaoshida # 6/0

4/4

Aerith, Last Ancient

    2 G W
Legendary Creature - Human Cleric Druid

Lifelink

Raise - At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.

"Right here, right now, I need to know I did everything I could."

illus. Marta Neal # 76/0

3/5

Ardbert, Warrior of Darkness

    1 W B
Legendary Creature - Spirit Warrior

Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.

Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.

"Always we took the burden of fighting upon ourselves. that's what heroes do isn't it"

illus. Thanh Tuan # 77/0

2/2

Banon, the Returners' Leader

    R W
Legendary Creature - Human Cleric Rebel

Pray - Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.

Whenever you attack, you may pay 1 and discard a card. If you do, draw a card.

"You are this world's last ray of light.. our final hope."

illus. Daniel Landerman # 78/0

1/3

Barret, Avalanche Leader

    2 R G
Legendary Creature - Human Rebel

Reach

Avalanche! - Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.

At the beginning of combat on your turn, attach up to one target Equipment you control to a target Rebel you control.

illus. J. Schirmer & M. Verhasselt # 79/0

4/4

Edgar, Master Machinist

    2 R W
Legendary Creature - Human Artificer Noble

Once during each of your turn, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.

Tools - Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.

illus. Immanuela Crovius # 80/0

2/4

Estinien Varlineau

    2 W B
Legendary Creature - Elf Warrior

Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.

At the beginning of your second main phase, you draw X cards and lost X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a dragon this turn.

illus. Fang Xinyu # 82/0

3/3

Kefka, Dancing Mad

    5 B R
Legendary Creature - Human Wizard

During your turn, Kefka has indestructible.

At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.

illus. Anton Solovianchyk # 84/0

6/6

Kimahri, Valiant Guardian

    2 G U
Legendary Creature - Cat Warrior

Vigilance

Ronso Rage - At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.

illus. Christian Angel # 85/0

3/3

Krile Baldesion

    W U
Legendary Creature - Dwarf Wizard

Lifelink

Trace Aether - Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand.

illus. Jason Kiantoro # 86/0

2/1

Locke, Treasure Hunter

    1 B R
Legendary Creature - Human Rogue

Locke can't be blocked by creatures with greater power.

Mug - Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

illus. Akagi # 87/0

2/3

Lyse Hext

    1 W U
Legendary Creature - Human Rebel Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Noncreature spells you cast cost 1 less to cast.

As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.

illus. Ramza Psyru # 88/0

2/2

Mog, Moogle Warrior

    1 R W
Legendary Creature - Moogle Warrior

Lifelink

Dance At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.

illus. Otumami # 89/0

1/2

Papalymo Totolymo

    W B
Legendary Creature - Dwarf Wizard

Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.

4, T, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.

illus. Immanuela Crovius # 90/0

1/2

Red XIII, Proud Warrior

    1 R G
Legendary Creature - Beast Warrior

Vigilance, trample

Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)

Cosmo Memory - When Red XIII enters, return target Aura or Equipment from your graveyard to your hand.

illus. Anna Podedworna # 91/0

3/3

Sephiroth, Fallen Hero

    3 R W
Legendary Creature - Human Avatar Soldier

Jenova Cells - Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)

The Reunion - 3, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.

illus. Ittoku # 92/0

7/5

Urianger Augurelt

    1 W U
Legendary Creature - Elf Advisor

Whenever you play a land from exile or cast a spell from exile, you gain 2 life.

Draw Arcanum - T: Look at the top card of your library. You may exile it face down.

Play Arcanum - T: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost 2 less to cast.

illus. Vilhelmas Banys # 96/0

1/3

Wakka, Devoted Guardian

    2 G W
Legendary Creature - Human Warrior

Reach, trample

Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.

Blitzball Captain - At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.

illus. Kieran Yanner # 97/0

4/4

Altered Ego

    X 2 G U
Creature - Shapeshifter

This spell can't be countered.

You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

illus. Sansyu # 317/0

0/0

Baleful Strix

    U B
Artifact Creature - Bird

Flying, deathtouch

When this creature enters, draw a card.

Skatenes are mind-quickened owls, granted sentience via powerful magicks much in the same way toads are transformed into poroggos.

illus. Andrea Tentori Montalto # 318/0

Bedevil

    B B R
Instant

Destroy target artifact, creature, or planeswalker.

On that day... the world was changed forever...

illus. Fang Xinyu # 319/0

Behemoth Sledge

    1 G W
Artifact - Equipment

Equipped creature gets +2/+2 and has trample and lifelink.

Equip 3

A crudely reinforced baseball bat. Designed to beat the living tar out of anything and everything.

illus. Nakamurab # 320/0

Bred for the Hunt

    1 G U
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

"Think you will win? You not forget who took your horn! Never forget!" -Biran Ronso

illus. Susumu Kuroi # 321/0

Crackling Doom

    R W B
Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

"No hard feelings, now... I'm just going to use this power you've unleashed to put you to sleep..."

illus. Nestor Ossandon Leal # 322/0

Decimate

    2 R G
Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

"Progress requires sacrifice. Learn to live with it." -President Shinra

illus. Nurikabe # 323/0

Endless Detour

    G W U
Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.

"I'm scared of lightning! Let's rest, please? Pretty Please?" -Rikku

illus. Yoichi Ito # 324/0

Fathom Mage

    2 G U
Creature - Human Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on this creature, you may draw a card.

illus. Justyna Dura # 325/0

Legions to Ashes

    1 W B
Sorcery

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

"Ha-ha! I'm raring to go! Can't be leaving everything up to you whippersnappers!" -Strago Magus

illus. Anton Solovianchyk # 326/0

Mortify

    1 W B
Instant

Destroy target creature or enchantment.

"Espers... Who'd have dreamed they were that powerful.." -Imperial Soldier

illus. Thanh Tuan # 327/0

Priest of Fell Rites

    328
Creature - Human Warlock

T, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Unearth 3WB (3WB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Crystal Fae # 328/0

Ruinous Ultimatum

    329
Sorcery

Destroy all nonland permanents your opponents control.

"This little hamlet has too much 'boring' and not enough 'burning'...Torch everything!"

illus. Tran Nguyen # 329/0

Vindicate

    1 W B
Sorcery

Destroy target permanent

"Remember... remember us... remember... that we once lived..."

illus. Thanh Tuan # 330/0

Void Rend

    W U B
Instant

This spell can't be countered.

Destroy target nonland permanent

"I expect some voidsent are more intelligent than others. Perhaps these ones simply do not understand our words." -Y'shtola Rhul

illus. Justyna Dura # 331/0

Conformer Shuriken

    2
Legendary Artifact - Equipment

Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."

Equip 2

illus. Nakamura8 # 98/0

The Warring Triad

    3
Legendary Artifact Creature - God

Flying, trample, haste

As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.

T, Mill a card: Target player adds one mana of any color.

illus. Norikatsu Miyoshi # 99/0

5/5

Wrecking Ball Arm

    2
Legendary Artifact - Equipment

Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.

Equip legendary creature 3

Equip 7

"I don't care what it is! I'm gonna bust him up!"

illus. Norikatsu Miyoshi # 100/0

Herald's Horn

    3
Artifact

As this artifact enters, choose a creature type.

Creature spells you cast of the chosen type cost 1 less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it, and put it into your hand.

illus. O-G Osahune # 228/0

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander's color identity.

"To put it simply, the knowledge of the Ancients is sealed within each orb. That knowledge not only connects us to the planet,.. it allows up to tap into her power." -Sephiroth

illus. Randy Gallegos # 333/0

Armory Automaton

    3
Artifact Creature - Construct

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

"They don't call those things sweepers for nothing. They can wipe out a whole squad in seconds." -Jessie, Avalanche rebel

illus. Gas1 # 336/0

Champion's Helm

    3
Artifact - Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip 1

illus. Russell Lu # 337/0

Colossus Hammer

    1
Artifact - Equipment

Equipped creature gets +10/+10 and loses flying.

Equip 8 (8: Attach to target creature you control. Equip only as a sorcery.)

"Sorry to keep you waiting. It's me! I'll handle the rest!"

illus. Kevin Sidharta # 338/0

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

"Have you ever heard of something called a Growth Egg? Have you? Hmmmm? It was buried in a tomb to the west a looong, long time ago!" -Kohlingen resident

illus. Alexandre Honore # 339/0

Conqueror's Flail

    2
Artifact - Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.

Equip 2

illus. Russell Dongjun Lu # 340/0

Coveted Jewel

    6
Artifact

When this artifact enters, draw three cards.

T: Add three mana of any one color.

Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

illus. Bruno Biazotto # 341/0

Darksteel Plate

    3
Artifact - Equipment

Indestructible

Equipped creature has indestructible.

Equip 2

illus. Russell Lu # 342/0

Everflowing Chalice

    0
Artifact

Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.)

This artifact enters with a charge counter on it for each time it was kicked.

T: Add C for each charge counter on this artifact.

illus. Makoto Shiki # 343/0

Explorer's Scope

    1
Artifact - Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

illus. Racrufi # 344/0

Hero's Blade

    2
Artifact - Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature you control enters, you may attach this Equipment to it.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

illus. Russell Lu # 345/0

Hero's Heirloom

    2
Artifact - Equipment

Equipped creature gets +2/+1.

As long as equipped creature is legendary, it has trample and haste.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

illus. Stella Spente # 346/0

Inspiring Statuary

    3
Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1)

"Man thinks very highly of himself." -Barret Wallace

illus. Andreia Ugrai # 347/0

Key to the City

    2
Artifact

T, Discard a card: Up to one target creature can't be blocked this turn.

Whenever this artifact becomes untapped, you may pay 2. If you do, draw a card.

"Oh dear... We're really in trouble this time..." -The Impresario, opera house manager

illus. Elizabeth Peiro # 348/0

Lightning Greaves

    2
Artifact - Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)

"Gotta Step it up!" -Tifa Lockhart

illus. Luisa J. Preissler # 349/0

Mask of Memory

    2
Artifact - Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

illus. Allen Morris # 350/0

Meteor Golem

    7
Artifact Creature - Golem

When this creature enters, destroy target nonland permanent an opponent controls.

A mechanical monster equipped with a massive arsenal of weapons and attacks, including its signature Wave Cannon.

illus. Narendra Bintara Adi # 351/0

Millikin

    2
Artifact Creature - Construct

T, Mill a card: Add C. (To mill a card, put the top card of your library into your graveyard.)

A machine that dazes and confuses its enemies with bewildering signals.

illus. Anthony Devine # 352/0

Mind Stone

    2
Artifact

T: Add C.

1, T, Sacrifice this artifact: Draw a card.

A relic that greatly enhances the magical power its wielder.

illus. Madeline Boni # 353/0

Relic of Legends

    3
Artifact

T: Add one mana of any color.

Tap an untapped legendary creature you control: Add one mana of any color.

"A smile better suits a hero." -Haurchefant Greystone

illus. Russell Lu # 354/0

Skullclamp

    1
Artifact - Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

"My mother's name is Jenova... 'The Jenova Project'... is this just a coincidence?" -Sephiroth

illus. Josephine Chang # 355/0

Sol Ring

    1
Artifact

T: Add CC.

"Naturally formed materia. And look at the size of it. Astounding. For the mako energy to condense into something like this, it must have taken an eternity." -Sephiroth

illus. Kevin Glint # 357/0

Solemn Simulacrum

    4
Artifact Creature - Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

illus. Kevin Glint # 360/0

Swiftfoot Boots

    2
Artifact - Equipment

Equipped creature has hexproof and haste.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

"You can gain all kinds of abilities by equipping relics." -South Figaro merchant

illus. Daniel Landerman # 361/0

Sword of the Animist

    2
Legendary Artifact - Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip 2

"Don't fight here! You'll ruin the flowers!"

illus. Leonardo Santanna # 362/0

Zombie

Token Creature - Zombie

illus. Anton Solovianchyk # 6/0

Cloud's Limit Break

    1 W
Instant

Tiered (Choose one additional cost.)

? Cross-Slash ¡ª 0 ¡ª Destroy target tapped creature.

? Blade Beam ¡ª 1 ¡ª Destroy any number of target tapped creatures with different controllers.

? Omnislash ¡ª 3W ¡ª Destroy all tapped creatures.

illus. Billy Christian # 14/0

SRC

Cid, Freeflier Pilot

    1 W
Legendary Creature - Human Warrior Pilot

Equipment and Vehicle spells you cast cost 1 less to cast.

Jump ¡ª During your turn, Cid has flying.

2, T: Return target Equipment or Vehicle card from your graveyard to your hand.

¡°I¡¯m Cid¡ªthat¡¯s who the hell I am! Now just let me handle it!¡±

illus. Billy Christian # 13/0

SRC

2/2

Auron, Venerated Guardian

    3 W
Legendary Creature - Human Spirit Samurai

Vigilance

Shooting Star ¡ª Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron¡¯s power until Auron leaves the battlefield.

illus. Colin Boyer # 10/0

SRC

2/5

Sin, Unending Cataclysm

    5 G U
Legendary Creature - Leviathan Avatar

Flying, trample

As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.

When Sin dies, put its counters on target creature you control, then shuffle this card into its owner¡¯s library.

illus. Aldo Dominguez # 95/0

SRC

5/5

Shelinda, Yevon Acolyte

    G W
Legendary Creature - Human Cleric

Lifelink

Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda¡¯s power. Otherwise, put a +1/+1 counter on Shelinda.

¡°Truly, I know nothing of the ways of fighting, but I do know some white magic.¡±

illus. Shiren # 94/0

SRC

2/2

Summon: Good King Mog XII

    4 W
Enchantment Creature - Saga Moogle

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I - Create two 1/2 white Moogle creature tokens with lifelink.

II, III - Whenever you cast a noncreature spell this turn, create a token that¡¯s a copy of a non-Saga token you control.

IV - Put two +1/+1 counters on each other Moogle you control.

Flying, lifelink

illus. Andrea Radeck # 26/0

SRC

4/4

Champions from Beyond

    X W W
Enchantment

When this enchantment enters, create X 1/1 colorless Hero creature tokens.

Light Party ¡ª Whenever you attack with four or more creatures, scry 2, then draw a card.

Full Party ¡ª Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.

illus. Darius Zablockis # 11/0

SRC

Chocobo Knights

    3 W
Creature - Human Knight

Whenever you attack, creatures you control with counters on them gain double strike until end of turn.

Only a select few can become Chocobo Knights. You have to be a skilled rider or achieve some combat merit to become one.

illus. Nestor Ossandon Leal # 12/0

SRC

3/3

Alisaie Leveilleur

    2 W
Legendary Creature - Elf Wizard

Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)

First strike

Dualcast ¡ª The second spell you cast each turn costs 2 less to cast.

illus. Justyna Dura # 9/0

SRC

3/2

Dancer's Chakrams

    3 W
Artifact - Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2, has lifelink and ¡°Other commanders you control get +2/+2 and have lifelink,¡± and is a Performer in addition to its other types.

Krishna ¡ª Equip 3

illus. Domco. # 17/0

SRC

Soldier

Token Creature - Soldier

illus. Thanh Tuan # 2/0

SRC

1/1

Spirit

Token Creature - Spirit

illus. Craig Elliot # 3/0

SRC

1/1

Elena, Turk Recruit

    2 W
Legendary Creature - Human Assassin

When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

Whenever you cast a historic spell, put a +1/+1 counter on Elena.

¡°Looks like talking alone won¡¯t cut it. You¡¯re going to have to feel some pain!¡±

illus. Magali Villeneuve # 18/0

SRC

1/4

Gatta and Luzzu

    2 W
Legendary Creature - Human Soldier

Flash

When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.

illus. Takeuchi Moto # 19/0

SRC

1/1

Bastion Protector

    2 W
Creature - Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

¡°Squad A will set up here and search for suspects. B will establish a perimeter¡ªroadblocks included. Contain the situation!¡±

illus. Ignatius Budi # 233/0

SRC RP

3/3

Bronze Guardian

    4 W
Artifact Creature - Golem

Double strike

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Other artifacts you control have ward 2.

Bronze Guardian¡¯s power is equal to the number of artifacts you control.

illus. Hokuyuu # 234/0

SRC

*/5

Cleansing Nova

    3 W W
Sorcery

Choose one ¡ª

? Destroy all creatures.

? Destroy all artifacts and enchantments.

¡°We called this calamity the ¡®Flood of Light.¡¯ Everything it touched was leeched of life and vigor, leaving naught behind but a luminous wasteland.¡± ¡ªMoren, Crystarium Librarian

illus. Rytis Sabaliauskas # 235/0

SRC

Clever Concealment

    2 W W
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature¡¯s color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don¡¯t exist until your next turn.)

illus. Andreia Ugrai # 236/0

SRC

Collective Effort

    1 W W
Sorcery

Escalate¡ªTap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more ¡ª

? Destroy target creature with power 4 or greater.

? Destroy target enchantment.

? Put a +1/+1 counter on each creature target player controls.

illus. Yasunari Hirasaka # 237/0

Cut a Deal

    2 W
Sorcery

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

¡°A strong Eorzea will ever have need of a strong Ul'dah.¡± ¡ªNanamo Ul Namo

illus. Mintautas Sukys # 238/0

Damning Verdict

    3 W W
Sorcery

Destroy all creatures with no counters on them.

¡°Yevon is embodied by eternal, unchanging continuity, summoner. Those who question these truths¡ªthey are traitors!¡±

illus. Shiren # 239/0

Destroy Evil

    1 W
Instant

Choose one ¡ª

? Destroy target creature with toughness 4 or greater.

? Destroy target enchantment.

¡°So it is you, after all, who will send me. But even after I am gone, Spira¡¯s sorrow will prevail.¡± ¡ªSeymour, to Yuna

illus. ikeda_cpt # 240/0

Dispatch

    W
Instant

Tap target creature.

Metalcraft ¡ª If you control three or more artifacts, exile that creature.

¡°I¡¯ll take the chopper! The bikes are all yours, Cloud!¡± ¡ªBarret Wallace

illus. Fajareka Setiawan # 241/0

Farewell

    4 W W
Sorcery

Choose one or more ¡ª

? Exile all artifacts.

? Exile all creatures.

? Exile all enchantments.

? Exile all graveyards.

¡°Stay with me until the end. Please.¡±

illus. Yumi Yaoshida # 242/0

Final Judgment

    4 W W
Sorcery

Exile all creatures.

¡°Let this be a lesson to all those who would walk the path of sin¡ªthe wicked shall not inherit this world!¡± ¡ªVauthry

illus. Rimas Valeikis # 243/0

Grateful Apparition

    1 W
Creature - Spirit

Flying

Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

illus. Umiu Geso # 244/0

SRC RP

1/1

Lingering Souls

    2 W
Sorcery

Create two 1/1 white Spirit creature tokens with flying.

Flashback 1B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

¡°Strange as it may seem, the longer I linger here, the less the matter of my epitaph concerns me.¡±

illus. Jurijus Chitrovas # 245/0

Setzer, Wandering Gambler

    1 B R
Legendary Creature - Human Rogue Pilot

When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.

Whenever a Vehicle you control deals combat damage to a player, flip a coin.

Whenever you win a coin flip, create two tapped Treasure tokens.

illus. Norikatsu Miyoshi # 93/0

SRC

2/2

Foretell

Token

After you foretell a card, you can place the exiled card here. You may cast it on a later turn for its foretell cost.

illus. Gal Or # 10/0

SRC

The Blackjack

Token Legendary Artifact - Vehicle

Flying, crew 2

illus. Enora Mercier # 8/0

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3/3

The Monarch

Token - The Monarch

At the beginning of your end step, draw a card.

Whenever a creature deals combat damage to you, its controller becomes the monarch.

illus. Nereida # 11/0

SRC

Talisman of Conviction

    2
Artifact

T: Add C.

T: Add R or W. This artifact deals 1 damage to you.

¡°He¡¯s alive¡­ Locke¡¯s alive!¡± ¡ªCeles Chere

illus. Andreia Ugrai # 363/0

Talisman of Dominance

    2
Artifact

T: Add C.

T: Add U or B. This artifact deals 1 damage to you.

¡°The Ascian used me, as he used so many others-all to further the restoration of his wretched god.¡± ¡ªGaius Baelsar

illus. Toni Infante # 364/0

Talisman of Hierarchy

    2
Artifact

T: Add C.

T: Add W or B. This artifact deals 1 damage to you.

¡°A red mage¡¯s spells belong to two distinct schools, rooted as they are in the ancient disciplines of black and white magic.¡±

illus. Madeline Boni # 365/0

Talisman of Indulgence

    2
Artifact

T: Add C.

T: Add B or R. This artifact deals 1 damage to you.

¡°Hee-hee-hee! You¡¯re not getting away from me!¡±

illus. Kevin Sidharta # 366/0

Talisman of Progress

    2
Artifact

T: Add C.

T: Add W or U. This artifact deals 1 damage to you.

¡°Master Louisoix¡­ I understand now¡­ the choice you made¡­ In death¡­ there is life¡­¡± ¡ªMoenbryda Wilfsunnwyn

illus. Bruno Biazotto # 367/0

Thought Vessel

    2
Artifact

You have no maximum hand size.

T: Add C.

Initiating¡­ Performing diagnostics¡­ Diagnostics complete. To proceed, please agree to the terms and conditions of use.

illus. Daniel Correia # 368/0

Tome of Legends

    2
Artifact

This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.

illus. Smirtouille # 369/0

SRC

Trailblazer's Boots

    2
Artifact - Equipment

Equipped creature has nonbasic landwalk. (It can¡¯t be blocked as long as defending player controls a nonbasic land.)

Equip 2

¡°The gate to tomorrow is not the light of heaven, but the darkness of the depths of the earth.¡± ¡ªVincent Valentine

illus. Racrufi # 370/0

Walking Ballista

    X X
Artifact Creature - Construct

This creature enters with X +1/+1 counters on it.

4: Put a +1/+1 counter on this creature.

Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

illus. Hokuyuu # 371/0

SRC RP

0/0

Wayfarer's Bauble

    1
Artifact

2, T, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

¡°Treasure, treasure!¡±

illus. Elizabeth Peiro # 372/0

Arcane Sanctum

Land

This land enters tapped.

T: Add W, U, or B.

¡°We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes.¡± ¡ªTullus of Palandius

illus. Constantine Marin # 373/0

Ash Barrens

Land

T: Add C.

Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

There¡¯s a legend that tells of an ancient battle between the esper Odin and a powerful magus¡­ It took place in the great hall of a castle.

illus. Sam Burley # 374/0

Battlefield Forge

Land

: Add C.

T: Add R or W. This land deals 1 damage to you.

¡°Welcome to the new world order.¡± ¡ªRufus Shinra

illus. Marc Simonetti # 375/0

Bonders' Enclave

Land

T: Add C.

3, T: Draw a card. Activate only if you control a creature with power 4 or greater.

¡°With things the way they are now, how ¡®bout raising a chocobo?¡± ¡ªChocobo Bill

illus. Nurikabe # 376/0

Brushland

Land

T: Add C.

T: Add G or W. This land deals 1 damage to you.

¡°When Sin is defeated here, the Calm will visit Spira once more. That¡¯s why this place is now known as the Calm Lands.¡± ¡ªScholar Maechen

illus. Randy Gallegos # 377/0

Canopy Vista

Land - Forest Plains

(T: Add G or W.)

This land enters tapped unless you control two or more basic lands.

¡°This here¡¯s Mideel. It¡¯s a quiet little hot springs town. Just the perfect place for old folks like us to live out our lives.¡± ¡ªMideel resident

illus. Salvatorre Zee Yazzie # 378/0

Choked Estuary

Land

As this land enters, you may reveal an Island or Swamp card from your hand. If you don¡¯t, this land enters tapped.

T: Add U or B.

¡°The imperials have not gained any ground since our last battle, but neither have we.¡± ¡ªAla Mhigan resistance fighter

illus. Jeremy Paillotin # 379/0

Cinder Glade

Land - Mountain Forest

(T: Add R or G.)

This land enters tapped unless you control two or more basic lands.

¡°After we lost the war, we got peace, but with that, we lost something else. Now look at Wutai¡­¡± ¡ªYuffie Kisaragi

illus. Jonas De Ro # 380/0

Clifftop Retreat

Land

This land enters tapped unless you control a Mountain or a Plains.

T: Add R or W.

¡°Our mission is to survey a run-down reactor.¡± ¡ªSephiroth

illus. Eddie Mendoza # 381/0

Command Tower

Land

T: Add one mana of any color in your commander¡¯s color identity.

To dizzying heights it rises, the gleaming spire, its tip threatening to pierce the blinding canopy. There it will all begin anew. Between Dark and Light, the pure and the corrupt¡ªthe one true struggle.

illus. Alayna Danner # 382/0

Contaminated Aquifer

Land - Island Swamp

(T: Add U or B.)

This land enters tapped.

¡°With Gunnhildr¡¯s Blades and the Warrior of Light leading the charge, it is only a matter of time before Castrum Lacus Litore is ours.¡± ¡ªBajsaljen Ulgasch

illus. Jeremy Paillotin # 383/0

Darkwater Catacombs

Land

1, T: Add UB.

Thought to have been built by the Nymian civilization, which thrived in the area some fifteen centuries ago, the palace appears to have been dedicated to their patron deity, Oschon, the Wanderer.

illus. Jeremy Paillotin # 384/0

Demolition Field

Land

T: Add C.

2, T, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land¡¯s controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

illus. David Frasheski # 385/0

Desolate Mire

Land

1, T: Add WB.

¡°To the south of here lies the Veldt. ¡®Tis a wild and dangerous land, inhabited by all manner of ferocious beasts¡­¡± -¡ªCyan Garamonde

illus. Hristo D. Chukov # 386/0

Dragonskull Summit

Land

This land enters tapped unless you control a Swamp or a Mountain.

T: Add B or R.

Eight dragons seal away its awesome might; the might of the one called ¡°Crusader.¡± And when the eight shall fall, the one again shall rise.

illus. Wei Guan # 387/0

Drowned Catacomb

Land

This land enters tapped unless you control an Island or a Swamp.

T: Add U or B.

¡°The maze that surrounds the base of the tower is known as the ¡®Labyrinth of the Ancients.¡¯¡± ¡ªG'raha Tia

illus. Constantin Marin # 388/0

Evolving Wilds

Land

T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

¡°Both the Crusaders and the Al Bhed truly wish peace for Spira. This Operation Mi?hen was born from that wish they share.¡± ¡ªSeymour Guado

illus. Jeremy Paillotin # 389/0

Exotic Orchard

Land

T: Add one mana of any color that a land an opponent controls could produce.

¡°We have been expecting you, Lady Yuna. Welcome to Guadosalam.¡± ¡ªTromell, Seymour¡¯s butler

illus. David Frasheski # 390/0

Fetid Heath

Land

: Add C.

W/, T: Add WW, WB, or BB.

¡°Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity.¡± ¡ªTalara, elvish safewright

illus. Allen Morris # 391/0

Fire-Lit Thicket

Land

T: Add C.

R/, T: Add RR, RG, or GG.

¡°Welcome to Wall Market, the pleasure capital of Midgar that¡¯s got everything for everybody!¡± ¡ªWall Market barker

illus. Jonas De Ro # 392/0

Flooded Grove

Land

T: Add C.

G/, T: Add GG, GU, or UU.

¡°This is what spheres are made of. It absorbs and preserves people¡¯s memories.¡± ¡ªAuron

illus. Aldo Dominguez # 393/0

Foreboding Ruins

Land

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don¡¯t, this land enters tapped.

T: Add B or R.

¡°They were storing an awful lot of flame rods in there¡­¡± ¡ªThamasa elder

illus. Gal Or # 394/0

Forge of Heroes

Land

T: Add C.

T: Choose target commander that entered this turn. Put a +1/+1 counter on it if it¡¯s a creature and a loyalty counter on it if it¡¯s a planeswalker.

illus. Makoto Shiki # 395/0

Fortified Village

Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don¡¯t, this land enters tapped.

T: Add G or W.

¡°We¡¯ve been fighting Shinra on this battlefield for a long time. We¡¯ve settled in for a long war.¡± ¡ªFort Condor villager

illus. Wei Guan # 396/0

Furycalm Snarl

Land

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don¡¯t, this land enters tapped.

T: Add R or W.

¡°It sure helped having Cid here. I had no idea he could drive a train¡­¡± ¡ªRed XIII

illus. Erikas Perl # 397/0

Game Trail

Land

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don¡¯t, this land enters tapped.

T: Add R or G.

Many attractions await you here at the Gold Saucer. You will be moved and excited, thrilled and terrified!

illus. Jonas De Ro # 398/0

Geothermal Bog

Land - Swamp Mountain

(T: Add B or R.)

This land enters tapped.

¡°Legend has it that the Phoenix turned itself to stone ages ago¡­ It seems the story was true.¡± ¡ªLocke Cole

illus. Jonas De Ro # 399/0

Glacial Fortress

Land

This land enters tapped unless you control a Plains or an Island.

T: Add W or U.

For as long as their nation has warred with Dravania, there have been Ishgardians who instead chose to ally themselves with the dragons. Shiva is said to have been among the first, hence why the heretics revere her as a saint.

illus. Wei Guan # 400/0

Graven Cairns

Land

: Add C.

B/, T: Add BB, BR, or RR.

¡°At times we were friendly rivals, and at times we were simply friends. We¡¯d always talk about our dreams¡­ Like which of us would be first to sail beyond the sky to the stars.¡± ¡ªSetzer Gabbiani

illus. Henry Wong # 401/0

High Market

Land

T: Add C.

T, Sacrifice a creature: You gain 1 life.

¡°Pretty impressive that a kid like me can run a business, don¡¯t ya think? You should buy something to encourage me!¡± ¡ªNikeah boy

illus. Rockey Chen # 402/0

Hinterland Harbor

Land

This land enters tapped unless you control a Forest or an Island.

T: Add G or U.

¡°The entire river glows, like a sea of stars.¡± ¡ªLulu

illus. Rytis Sabaliauskas # 403/0

Idyllic Beachfront

Land - Plains Island

(T: Add W or U.)

This land enters tapped.

¡°This is where I was born. I started blitz when I was five. I joined the Aurochs at thirteen¡­ ten years ago. Ten years¡­ and we never won a game.¡± ¡ªWakka

illus. David Astruga # 404/0

Isolated Chapel

Land

This land enters tapped unless you control a Plains or a Swamp.

T: Add W or B.

This is the Sealed Gate¡­ Beyond there is the esper world.

illus. Henry Wong # 405/0

Jungle Shrine

Land

This land enters tapped.

T: Add R, G, or W.

¡°This is¡­ the Temple of the Ancients. I know¡­ I feel it. The knowledge of the know Ancients¡­¡± ¡ªAerith Gainsborough

illus. Eddie Mendoza # 406/0

Mossfire Valley

Land

1, T: Add RG.

¡°Look at this rusted rocket. I was supposed to be the first man in space with this. Everyday, it tilts a little bit more.¡± -¡ªCid Highwind

illus. Eddie Mendoza # 407/0

Nesting Grounds

Land

: Add C.

1, T: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

A butterfly will lead the way to secret things.

illus. Craig Elliott # 408/0

Nomad Outpost

Land

This land enters tapped.

T: Add R, W, or B.

¡°The Empire is snuffing out Returners wherever it finds them. We must find a way to strike back before it¡¯s too late¡­¡± ¡ªReturner soldier

illus. Pablo Mendoza # 409/0

Overflowing Basin

Land

1, T: Add GU.

¡°They say that clouds of pyreflies gather here when night falls.¡± ¡ªYuna

illus. Alexandre Honore # 410/0

Path of Ancestry

Land

This land enters tapped.

T: Add one mana of any color in your commander¡¯s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

illus. Gal Or # 411/0

Port Town

Land

As this land enters, you may reveal a Plains or Island card from your hand. If you don¡¯t, this land enters tapped.

T: Add W or U.

¡°The excitement here has reached a fever pitch as the opening ceremony gets under way!¡± ¡ªBlitzball announcer

illus. Enora Mercier # 412/0

Prairie Stream

Land - Plains Island

(T: Add W or U.)

This land enters tapped unless you control two or more basic lands.

¡°Hydatos, a reference to its watery disposition. This will be the last corner of the island that the expedition will need to contend with.¡± ¡ªEureka expedition ferryman

illus. Alayna Danner # 413/0

Radiant Grove

Land - Forest Plains

(T: Add G or W.)

This land enters tapped.

¡°You¡¯re not really going to see the dead, more like your memories of them. They take on the form of the dead person¡ªan illusion, nothing else.¡± ¡ªRikku

illus. Fariba Khamseh # 414/0

Rogue's Passage

Land

T: Add C.

4, T: Target creature can¡¯t be blocked this turn.

¡°Make your way out of town through the mines! I¡¯ll try to buy you some time.¡± -¡ªOld man from Narshe

illus. Shahab Alizadeh # 415/0

Rootbound Crag

Land

This land enters tapped unless you control a Mountain or a Forest.

T: Add R or G.

¡°Did Sephiroth¡­ do this?¡± ¡ªCloud Strife

illus. Kevin Glint # 416/0

Rugged Prairie

Land

T: Add C.

R/, T: Add RR, RW, or WW.

¡°Corel sure has gone to pot. It used to be a famous coal mining town! ¦­¦Ïw, it¡¯s nothing but a miserable pit! Me, my bulldozer¡­ everything¡¯s out of work.¡± ¡ªCorel resident

illus. Pablo Mendoza # 417/0

Sacred Peaks

Land - Mountain Plains

(T: Add R or W.)

This land enters tapped.

¡°So this is the power of the Warring Triad! With this and my magicite¡­ the world will be mine to command!¡± ¡ªEmperor Gestahl

illus. Josu Solano # 418/0

Scavenger Grounds

Land - Desert

T: Add C.

2, T, Sacrifice a Desert: Exile all graveyards.

¡°The Burn"¡ª-once a verdant region teeming with flora and fauna, repeated summonings saw it bled of aether and reduced to a barren desert.

illus. Salvatorre Zee Yazzie # 419/0

Seaside Citadel

Land

This land enters tapped.

T: Add G, W, or U.

¡°I lived in the city of Bevelle until ten years ago. It¡¯s the biggest city in Spira! The main temple of Yevon is there.¡± ¡ªYuna

illus. Hristo D. Chukov # 420/0

Shadowblood Ridge

Land

1, T: Add BR.

¡°The time has come for us to claim our rightful dominion over the world!¡± ¡ªEmperor Gestahl

illus. Ramza Psyru # 421/0

Shineshadow Snarl

Land

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don¡¯t, this land enters tapped.

T: Add W or B.

Reports of bloody carnage have reached the Crystarium, and the guard has deployed in force in answer to Holminster¡¯s plea for aid.

illus. Piotr Dura # 422/0

Skycloud Expanse

Land

1, T: Add WU.

¡°Deep within the Sea of Clouds, beyond treacherous winds and swirling rock, lies a land like no other. Isles-¡ªnay, pristine jewels¡ªclustered about a massive floating crystal.¡± ¡ªDiadem mission commander

illus. David Frashkeski # 423/0

Slayers' Stronghold

Land

T: Add C.

RW, T: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

¡°Today the No. 1 Reactor was bombed. The terrorist group Avalanche has claimed responsibility for the bombing.¡± ¡ªPresident Shinra

illus. Randy Gallegos # 424/0

Smoldering Marsh

Land - Swamp Mountain

(T: Add B or R.)

This land enters tapped unless you control two or more basic lands.

In order to reach the Sealed Gate and enter the land of the espers, one must brave a volcanic dungeon, fraught with vile monsters.

illus. Gal Or # 425/0

Spire of Industry

Land

T: Add C.

T, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

¡°A shining monument to corporate greed. One of these days I¡¯m gonna tear it down and burn the rubble.¡± ¡ªBarret Wallace

illus. Le Vuong # 426/0

Sulfurous Springs

Land

T: Add C.

T: Add B or R. This land deals 1 damage to you.

The legendary treasure sleeps where the mountains form a star.

illus. Henry Wong # 427/0

Sungrass Prairie

Land

1, T: Add GW.

¡°Thinking of crossing the marshes? Hmm, then it¡¯ll probably be safer for you to get a chocobo.¡± ¡ªChocobo Bill

illus. Leon Tukker # 428/0

Sunken Hollow

Land - Island Swamp

(T: Add U or B.)

This land enters tapped unless you control two or more basic lands.

Haunting the depths of what is now Loch Seld, Skalla¡¯s silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed.

illus. Constantin Marin # 429/0

Sunken Ruins

Land

T: Add C.

U/, T: Add UU, UB, or BB.

¡°Look closely. Emet-Selch has not simply reclaimed these ruins he has layered the semblance of an entire city upon them.¡± ¡ªY'shtola Rhul

illus. Shahab Alizadeh # 430/0

Sunlit Marsh

Land - Plains Swamp

(T: Add W or B.)

This land enters tapped.

¡°Ah, our guests have arrived!¡± -¡ªAenc Thon, Lord of the Lingering Gaze

illus. Shahab Alizadeh # 431/0

Sunpetal Grove

Land

This land enters tapped unless you control a Forest or a Plains.

T: Add G or W.

¡°I wish I could live in a place like this. Peaceful¡­ living with a smile on my face every day.¡± ¡ªYuna

illus. Vaigintas Pakenis # 432/0

Sunscorched Divide

Land

1, T: Add RW.

¡°You there! We¡¯re about to storm the castle. The two of you will join the assault squad. Get moving!¡± -¡ªImperial soldier

illus. Pablo Mendoza # 433/0

Tangled Islet

Land - Forest Island

(T: Add G or U.)

This land enters tapped.

¡°Are you heading for Kilika Temple? Then just follow this trail. There are poisonous fiends in the forest. Be on your guard!¡± -¡ªCrusader captain

illus. Andrew Theophilopoulos # 434/0

Temple of Enlightenment

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add W or U.

¡°First down the Moonflow to the Guado city of Guadosalam¡­ then we cross the Thunder Plains to the temple of Macalania.¡± ¡ªLulu

illus. Sam Burley # 435/0

Temple of Mystery

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add G or U.

Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin.

illus. Sam Burley # 436/0

Temple of Plenty

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add G or W.

Kilika Temple is the temple of fire. Even the Cloister of Trials is engulfed in flames. Those who disobey the precepts and enter unsanctioned may forfeit their lives.

illus. Racrufi # 437/0

Temple of the False God

Land

T: Add CC. Activate only if you control five or more lands.

¡°It is better for you to die in hope than to live in despair. Let me be your liberator.¡± ¡ªLady Yunalesca

illus. Craig Elliott # 438/0

Underground River

Land

T: Add C.

T: Add U or B. This land deals 1 damage to you.

For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot¡­

illus. Shahab Alizadeh # 439/0

Vineglimmer Snarl

Land

As this land enters, you may reveal a Forest or Island card from your hand. If you don¡¯t, this land enters tapped.

T: Add G or U.

¡°Come, summoner. I will bestow you with my power: the Dark Aeon, Anima.¡± ¡ªSeymour¡¯s mother

illus. Mauricio Calle # 440/0

Wooded Ridgeline

Land - Mountain Forest

(T: Add R or G.)

This land enters tapped.

¡°Monsters instinctively target weaker prey,¡± said Cloud. ¡°Hmm¡­ you¡¯d better watch out then,¡± Aerith teased.

illus. Hristo D. Chukov # 441/0

Command Tower

Land

T: Add one mana of any color in your commander¡¯s color identity.

¡°Kefka¡¯s practically a god now, sitting up in that tower of his with the power of the Warring Triad at his command¡­¡± ¡ªAlbrook citizen

illus. Anthony Devine # 484/0

Command Tower

Land

T: Add one mana of any color in your commander¡¯s color identity.

¡°Thanks to the miracle of mako energy, our lives are richer and better than ever before. Mako keeps our lights on at night, and made Midgar into the city that never sleeps.¡± ¡ªShinra guide

illus. Eduardo Francisco # 485/0

Command Tower

Land

T: Add one mana of any color in your commander¡¯s color identity.

¡°The city lights go out one by one. The stars fade then the horizon glows, almost like it¡¯s on fire. It¡¯s really¡­ pretty. I know you¡¯d like it.¡± ¡ªTidus

illus. Jonas De Ro # 486/0

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander¡¯s color identity.

¡°Lord Kefka¡¯s treasure the treasure¡­ Return the treasure¡­¡± ¡ªKefka¡¯s cultists

illus. Grace Zhu # 332/0

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander¡¯s color identity.

¡°I¡¯m a blitzball player. Star player of the Zanarkand Abes!¡± ¡ªTidus

illus. Russell Lu # 334/0

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander¡¯s color identity.

¡°I preside over the forces of stasis, tranquility, peace. I will weave this selfsame power into the crystal, granting thee mastery over matter, to give form to the formless.¡± ¡ªHydaelyn

illus. Madeline Boni # 335/0

Rebel

Token Creature - Rebel

illus. Anthony Devine # 7/0

SRC

2/2

Squid

Token Creature - Squid

Islandwalk (This token can't be blocked as long as defending player controls an Island.)

illus. Daniel Correia # 5/0

SRC RP

1/1

Secret Rendezvous

    1 W W
Sorcery

You and target opponent each draw three cards.

¡°Hey! Say something, why don¡¯t you!¡±

illus. Yuu Fujiki # 217/0

Secret Rendezvous

    1 W W
Sorcery

You and target opponent each draw three cards.

¡°Hey spike-head. What¡¯d you wanna see fireworks with me for?¡±

illus. Yuu Fujiki # 219/0

Secret Rendezvous

    1 W W
Sorcery

You and target opponent each draw three cards.

¡°Ok, I¡¯m going to just go ahead and say it¡­¡±

illus. Yuu Fujiki # 253/0

Luminous Broodmoth

    2 W W
Creature - Insect

Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner¡¯s control with a flying counter on it.

¡°Don¡¯t bother going after all of them. Cut the ones that matter, and run!¡± ¡ªAuron

illus. Kazto Furuya # 246/0

SRC RP

3/4

Palace Jailer

    2 W W
Creature - Human Soldier

When this creature enters, you become the monarch.

When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

¡°I think we all know who really deserves to be locked up in here¡­¡±

illus. Touge369 # 247/0

SRC RP

2/2

Path to Exile

    W
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

¡°This is your story. It all begins here.¡± ¡ªAuron

illus. Yumi Yaoshida # 248/0

Promise of Loyalty

    4 W
Sorcery

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can¡¯t attack you or planeswalkers you control for as long as it has a vow counter on it.

¡°Listen to my story. This may be our last chance.¡± ¡ªTidus

illus. Lack # 249/0

Puresteel Paladin

    W W
Creature - Human Knight

Whenever an Equipment you control enters, you may draw a card.

Metalcraft ¡ª Equipment you control have equip 0 as long as you control three or more artifacts.

illus. Ignatius Budi # 250/0

SRC RP

2/2

Resourceful Defense

    2 W
Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.

4W: Move any number of counters from target permanent you control to another target permanent you control.

illus. Shiyu # 251/0

Scholar of New Horizons

    1 W
Creature - Human Scout

This creature enters with a +1/+1 counter on it.

T, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don¡¯t put the card onto the battlefield, put it into your hand. Then shuffle.

illus. Allen Morris # 252/0

SRC RP

1/1

Sunscorch Regent

    3 W W
Creature - Dragon

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.

The guardian wyrm, Evrae. The great sacred beast¡ªprotector of Bevelle.

illus. Enora Mercier # 255/0

SRC RP

4/3

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

¡°The refreshing caress of the wind, the soothing whisper of the waves¡­ how liberating!¡±

illus. Le Vuong # 256/0

Together Forever

    W W
Enchantment

When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

1: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner¡¯s hand.

illus. Yuu Fujiki # 257/0

Unfinished Business

    3 W W
Sorcery

Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can¡¯t enchant that creature, they remain in your graveyard.)

¡°If you¡¯re gonna pick a fight with the Turks, you¡¯d better be prepared to leave in a body bag.¡±

illus. Ramza Psyru # 259/0

Vanquish the Horde

    6 W W
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Destroy all creatures.

¡°Sir! A mass of high-density energy is heading towards Midgar!¡± ¡ªShinra operator

illus. Hokuyuu # 260/0

Champions from Beyond

    X W W
Enchantment

When this enchantment enters, create X 1/1 colorless Hero creature tokens.

Light Party ¡ª Whenever you attack with four or more creatures, scry 2, then draw a card.

Full Party ¡ª Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.

illus. Darius Zablockis # 101/0

Chocobo Knights

    3 W
Creature - Human Knight

Whenever you attack, creatures you control with counters on them gain double strike until end of turn.

Only a select few can become Chocobo Knights. You have to be a skilled rider or achieve some combat merit to become one.

illus. Nestor Ossandon Leal # 102/0

SRC

3/3

Cloud's Limit Break

    1 W
Instant

Tiered (Choose one additional cost.)

? Cross-Slash ¡ª 0 ¡ª Destroy target tapped creature.

? Blade Beam ¡ª 1 ¡ª Destroy any number of target tapped creatures with different controllers.

? Omnislash ¡ª 3W ¡ª Destroy all tapped creatures.

illus. Billy Christian # 103/0

SRC

Coin of Fate

    1 W
Artifact

When this artifact enters, surveil 1.

3W, T, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.

illus. Kotetsu Kinoshita # 104/0

SRC

Dancer's Chakrams

    3 W
Artifact - Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2, has lifelink and ¡°Other commanders you control get +2/+2 and have lifelink,¡± and is a Performer in addition to its other types.

Krishna ¡ª Equip 3

illus. Domco. # 105/0

SRC

Helitrooper

    1 W
Creature - Human Soldier

Flying

Whenever this creature attacks, another target attacking creature gains flying until end of turn.

Equip abilities you activate that target this creature cost 2 less to activate.

illus. Haikei # 106/0

SRC

1/2

Protection Magic

    1 W
Instant

Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

¡°Armor of light, halt physical might!¡±

illus. Mikio Masuda # 107/0

SRC

SOLDIER Military Program

    2 W
Enchantment

At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.

? Create a 1/1 white Soldier creature token.

? Put a +1/+1 counter on each of up to two Soldiers you control.

illus. Sugiura # 108/0

SRC

Summoner's Sending

    1 W
Enchantment

At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card¡¯s mana value is 4 or greater.

The sending takes them to the Farplane, where they may rest in peace.

illus. Yumi Yaoshida # 109/0

SRC

Ultimate Magic: Holy

    2 W
Instant

Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.

Foretell 2W (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

illus. Ashley Mackenzie # 110/0

SRC

Alisaie Leveilleur

    2 W
Legendary Creature - Elf Wizard

Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)

First strike

Dualcast ¡ª The second spell you cast each turn costs 2 less to cast.

¡°No matter what happens, we have to survive. Together.¡±

illus. Justyna Dura # 129/0

SRC

3/2

Auron, Venerated Guardian

    3 W
Legendary Creature - Human Spirit Samurai

Vigilance

Shooting Star ¡ª Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron¡¯s power until Auron leaves the battlefield.

illus. Colin Boyer # 130/0

SRC

2/5

Cid, Freeflier Pilot

    1 W
Legendary Creature - Human Warrior Pilot

Equipment and Vehicle spells you cast cost 1 less to cast.

Jump ¡ª During your turn, Cid has flying.

2, T: Return target Equipment or Vehicle card from your graveyard to your hand.

¡°I¡¯m Cid¡ªthat¡¯s who the hell I am! Now just let me handle it!¡±

illus. Billy Christian # 131/0

SRC

2/2

Cyan, Vengeful Samurai

    6 W
Legendary Creature - Human Samurai

This spell costs 1 less to cast for each creature card in your graveyard.

Double strike

Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.

¡°There will be no mercy for thee!¡±

illus. Christian Angel # 132/0

SRC

3/3

Elena, Turk Recruit

    2 W
Legendary Creature - Human Assassin

When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

Whenever you cast a historic spell, put a +1/+1 counter on Elena.

¡°Looks like talking alone won¡¯t cut it. You¡¯re going to have to feel some pain!¡±

illus. Magali Villeneuve # 133/0

SRC

1/4

Gatta and Luzzu

    2 W
Legendary Creature - Human Soldier

Flash

When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.

illus. Takeuchi Moto # 134/0

SRC

1/1

General Leo Cristophe

    4 W
Legendary Creature - Human Soldier

When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.

¡°You¡¯re a human being before you¡¯re a soldier.¡±

illus. Lee Woo-Chul # 135/0

SRC

2/2

Heidegger, Shinra Executive

    3 W
Legendary Creature - Human Soldier

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.

At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.

illus. Danciao # 136/0

SRC

3/3

Lord Jyscal Guado

    1 W
Legendary Creature - Spirit Cleric

At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It¡¯s an artifact with ¡°2, Sacrifice this token: Draw a card.¡±)

¡°Listen to me very carefully, for I shall tell you the truth about my son, Seymour.¡±

illus. Takeuchi Moto # 137/0

SRC

2/1

Tataru Taru

    1 W
Legendary Creature - Dwarf Advisor

When Tataru Taru enters, you draw a card and target opponent may draw a card.

Scions¡¯ Secretary ¡ª Whenever an opponent draws a card, if it isn¡¯t that player¡¯s turn, create a tapped Treasure token. This ability triggers only once each turn.

illus. Livia Prima # 138/0

SRC

0/3

Thancred Waters

    4 W
Legendary Creature - Human Warrior

Flash

Royal Guard ¡ª When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.

Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

illus. Wisnu Tan # 139/0

SRC

3/5

Summon: Good King Mog XII

    4 W
Enchantment Creature - Saga Moogle

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I - Create two 1/2 white Moogle creature tokens with lifelink.

II, III - Whenever you cast a noncreature spell this turn, create a token that¡¯s a copy of a non-Saga token you control.

IV - Put two +1/+1 counters on each other Moogle you control.

Flying, lifelink

illus. Minoru # 194/0

SRC

4/4

Summon: Ixion

    2 W
Enchantment Creature - Saga Unicorn

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I - Aerospark ¡ª Exile target creature an opponent controls until this Saga leaves the battlefield.

II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.

First strike

illus. Yoshiya # 195/0

SRC

3/3

Summon: Yojimbo

    3 W
Enchantment Creature - Saga Samurai

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I - Exile target artifact, enchantment, or tapped creature an opponent controls.

II, III - Until your next turn, creatures can¡¯t attack you unless their controller pays 2 for each of those creatures.

IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.

Vigilance

illus. Hisashi Momose # 196/0

SRC

5/5

Blitzball Stadium

    X U
Artifact

When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)

Go for the Goal! ¡ª 3, T: Until end of turn, target creature gains ¡°Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it¡± and it can¡¯t be blocked this turn.

illus. Piotr Dura # 111/0

SRC

Blue Mage's Cane

    2 U
Artifact - Equipment

Job select

Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has ¡°Whenever this creature attacks, exile up to one target instant or sorcery card from defending player¡¯s graveyard. If you do, copy it. You may cast the copy by paying 3 rather than paying its mana cost.¡±

Spirit of the Whalaqee ¡ª Equip 2

illus. Egle Mosakaite # 112/0

SRC

Observed Stasis

    3 U
Enchantment - Aura

Flash

Enchant creature an opponent controls

When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.

Enchanted creature loses all abilities and can¡¯t attack or block.

illus. Toni Infante # 113/0

SRC

Alphinaud Leveilleur

    3 U
Legendary Creature - Elf Wizard

Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)

Vigilance

Eukrasia ¡ª Whenever you cast your second spell each turn, draw a card.

¡°We alone can accomplish little, but joined by others, we may yet build a bonfire to carry us heavensward.¡±

illus. Justyna Dura # 140/0

SRC

2/4

Hermes, Overseer of Elpis

    3 U
Legendary Creature - Elder Wizard

Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.

Whenever you attack with one or more Birds, scry 2.

¡°For us, there may be no higher purpose than to live for our world, but what of the other living beings out there?¡±

illus. Darius Zablockis # 141/0

SRC

2/4

Hraesvelgr of the First Brood

    4 U
Legendary Creature - Elder Dragon

Flying, vigilance, ward 2

Shiva¡¯s Aid ¡ª When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can¡¯t be blocked this turn.

¡°Never shall our grief be assuaged nor our loss forgotten.¡±

illus. Nestor Ossandon Leal # 142/0

SRC

5/5

Lulu, Stern Guardian

    2 U
Legendary Creature - Human Wizard

Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.

3U: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

¡°If you want everything, you¡¯ll end up with nothing.¡±

illus. Arou # 143/0

SRC

2/3

O'aka, Traveling Merchant

    1 U
Legendary Creature - Human Citizen

T, Remove a counter from a nonland permanent you control: Draw a card.

¡°Say, lad, you wouldn¡¯t have a bit o¡¯ gil to lend?¡±

illus. Fang Xinyu # 144/0

SRC

1/2

Rikku, Resourceful Guardian

    2 U
Legendary Creature - Human Artificer

Whenever you put one or more counters on a creature, until end of turn, that creature can¡¯t be blocked by creatures your opponents control.

Steal ¡ª 1, T: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.

¡°Hey, I¡¯ve got just the thing!¡±

illus. Yoichi Ito # 145/0

SRC

2/3

Summon: Valefor

    4 U
Enchantment Creature - Saga Drake

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I - Sonic Wings ¡ª Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners¡¯ hands.

II, III, IV - Tap up to one target creature and put a stun counter on it.

Flying

illus. Aoji Maiko # 197/0

SRC

5/4

Espers to Magicite

    3 B
Instant

Exile each opponent¡¯s graveyard. When you do, choose up to one target creature card exiled this way. Create a token that¡¯s a copy of that card, except it¡¯s an artifact and it loses all other card types.

¡°Come to me, my magicite pretty¡­ come, and help me build the Magitek Empire of Kefka!¡±

illus. Akagi # 114/0

SRC

Eye of Nidhogg

    2 B
Legendary Enchantment - Aura

Enchant creature

Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded.

When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner¡¯s hand.

illus. Erion Makuo # 115/0

SRC

The Falcon, Airship Restored

    2 B
Legendary Artifact - Vehicle

Flying

Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.

4B: Return this card from your graveyard to the battlefield tapped.

Crew 2

illus. Kotakan # 116/0

SRC

4/3

Reaper's Scythe

    2 B
Artifact - Equipment

Job select

At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.

Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.

Death Sickle ¡ª Equip 2

illus. Colin Boyer # 117/0

SRC

Rejoin the Fight

    5 B
Sorcery

Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn¡¯t been chosen. Return each card chosen this way to the battlefield under your control.

¡°I have to fight¡­ to protect the people I love, and to make the world a safe place for new lives!¡±

illus. Yasunari Hirasaka # 118/0

SRC

Transpose

    2 B
Instant

raw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with ¡°Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.¡±

Rebound

illus. Toni Infante # 119/0

SRC

Fandaniel, Telophoroi Ascian

    4 B
Legendary Creature - Elder Wizard

Whenever you cast an instant or sorcery spell, surveil 1.

At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn¡¯t loses 2 life for each instant and sorcery card in your graveyard.

illus. Paulius Dasciorias # 146/0

SRC

4/5

Interceptor, Shadow's Hound

    2 B B
Legendary Creature - Dog

Menace

Assassins you control have menace.

Whenever you attack with one or more legendary creatures, you may pay 2B. If you do, return this card from your graveyard to the battlefield tapped and attacking.

illus. Sansyu # 147/0

SRC

4/3

Shadow, Mysterious Assassin

    2 B
Legendary Creature - Human Assassin

Deathtouch

Throw ¡ª Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.

illus. Wisnu Tan # 148/0

SRC

3/3

Siegfried, Famed Swordsman

    3 B
Legendary Creature - Human Warrior Rogue

Menace

When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.

Recent rumors speak of an impostor that shows up and masquerades as Siegfried himself.

illus. Crystal Fae # 149/0

SRC

2/2

Snort

    3 R
Sorcery

Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.

Flashback 5R

¡°He¡¯s not so great with words, but his strength¡¯ll blow you away!¡± ¡ªUltros

illus. Ikeda_CPT # 120/0

SRC

Ultimate Magic: Meteor

    5 R
Sorcery

Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.

Foretell 5R

illus. Ashley Mackenzie # 121/0

SRC

Avalanche of Sector 7

    2 R
Legendary Creature - Human Rebel

Menace

Avalanche of Sector 7¡¯s power is equal to the number of artifacts your opponents control.

Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.

illus. Arif Whaya # 150/0

SRC

*/3

Cait Sith, Fortune Teller

    3 R
Legendary Artifact Creature - Cat Moogle

Lucky Slots ¡ª At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card¡¯s mana value.

¡°I¡¯m friend to one and all, thanks to my crystal ball!¡±

illus. Kevin Sidharta # 151/0

SRC

3/3

Gau, Feral Youth

    1 R
Legendary Creature - Human Berserker

Rage ¡ª Whenever Gau attacks, put a +1/+1 counter on it.

At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.

¡°Uwao! Aooh! I¡¯m Gau! Your friend! Frieeend!!!¡±

illus. Egle Mosakaite # 152/0

SRC

2/2

Gogo, Mysterious Mime

    3 R
Legendary Creature - Wizard

At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.

illus. Lee Woo-Chul # 153/0

SRC

2/2

Sabin, Master Monk

    4 R
Legendary Creature - Human Noble Monk

Double strike

Blitz¡ª2RR, Discard a card. (If you cast this spell for its blitz cost, it gains haste and ¡°When this creature dies, draw a card.¡± Sacrifice it at the beginning of the next end step.)

You may cast this card from your graveyard using its blitz ability.

"Did you think a little thing like the end of the world was gonna do me in?"

illus. Kevin Glint # 154/0

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4/3

Strago and Relm

    2 R
Legendary Creature - Human Wizard

Sketch and Lore ¡ª 2R, T: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and ¡°At the beginning of the end step, sacrifice this creature.¡± Activate only as a sorcery.

illus. Darius Zablockis # 155/0

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1/3

Umaro, Raging Yeti

    5 R
Legendary Creature - Yeti Berserker

Trample

At the beginning of combat on your turn, choose one at random ¡ª

? Other creatures you control get +3/+0 and gain trample until end of turn.

? Discard your hand, then draw four cards.

? Umaro deals 5 damage to any target.

illus. Norikatsu Miyoshi # 156/0

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6/6

Vincent, Vengeful Atoner

    2 R
Legendary Creature - Assassin

Menace

Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.

Chaos ¡ª Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent¡¯s power is 7 or greater.

illus. Lius Lasahido # 157/0

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3/3

Yuffie, Materia Hunter

    2 R
Legendary Creature - Human Ninja

Ninjutsu 1R

When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.

¡°I know you want my help because I¡¯m so good!¡±

illus. Touge369 # 158/0

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3/3

Summon: Kujata

    5 R
Enchantment Creature - Saga Ox

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I ¡ª Lightning ¡ª This creature deals 3 damage to each of up to two target creatures.

II ¡ª Ice ¡ª Up to three target creatures can¡¯t block this turn.

III ¡ª Fire ¡ª Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card¡¯s mana value to each opponent.

Trample, haste

illus. Yoshiya # 199/0

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7/5

Lifestream's Blessing

    4 G G
Instant

Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.

Foretell 4G (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

¡°We came to tell you our memories. Come, planet! Show us your answer!¡± ¡ªCloud Strife

illus. Kotakan # 122/0

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Sphere Grid

    1 G
Enchantment

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Unlock Ability ¡ª Creatures you control with +1/+1 counters on them have reach and trample.

To activate nodes, you must use spheres.

illus. Kohei Yamada # 123/0

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Summoning Materia

    2 G
Artifact - Equipment

You may look at the top card of your library any time.

As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.

Equipped creature gets +2/+2 and has vigilance and ¡°T: Add G.¡±

Equip 2

illus. Ryu Fujinaka # 124/0

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Yuna's Decision

    3 G
Sorcery

Choose one ¡ª

? Continue the Pilgrimage ¡ª Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.

? Find Another Way ¡ª Return one or two target permanent cards from your graveyard to your hand.

illus. Yuu Fujiki # 125/0

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Yuna's Whistle

    1 G G
Instant

Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.

illus. Norikatsu Miyoshi # 126/0

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Bugenhagen, Wise Elder

    1 G
Legendary Creature - Human Shaman

Reach

At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.

T: Add one mana of any color.

¡°I¡¯ve been thinking if there was anything we could do to help a planet already in misery¡­¡±

illus. Racrufi # 159/0

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1/3

Maester Seymour

    2 G
Legendary Creature - Human Elf Cleric

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour¡¯s power on another target creature you control.

3GG: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn¡¯t monstrous, put X+1/+1 counters on it and it becomes monstrous.)

illus. Norikatsu Miyoshi # 160/0

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1/3

Professor Hojo

    1 G
Legendary Creature - Human Scientist

The first activated ability you activate during your turn that targets a creature you control costs 2 less to activate.

Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

illus. Danciao # 161/0

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2/2

Tromell, Seymour's Butler

    2 G
Legendary Creature - Elf Advisor

Each other nontoken creature you control enters with an additional +1/+1 counter on it.

1, T: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

¡°The Guado take care of Guado affairs.¡±

illus. Kotetsu Kinoshita # 162/0

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2/3

Summon: Magus Sisters

    4 G
Enchantment Creature - Saga Faerie

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III ¡ª Choose one at random ¡ª

? Combine Powers! ¡ª Put three +1/+1 counters on target creature.

? Defense! ¡ª Put a shield counter on target creature. You gain 3 life.

? Fight! ¡ª This creature fights up to one target creature an opponent controls.

Haste

illus. Karo Arai # 200/0

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5/5

Celes, Rune Knight

    1 R W B
Legendary Creature - Human Wizard Knight

When Celes enters, discard any number of cards, then draw that many cards plus one.

Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

illus. Nestor Ossandon Leal # 1/0

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4/4

Aerith, Last Ancient

    2 G W
Legendary Creature - Human Cleric Druid

Lifelink

Raise ¡ª At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.

¡°Right here, right now, I need to know I did everything I could.¡±

illus. Marta Nael # 163/0

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3/5

Ardbert, Warrior of Darkness

    1 W B
Legendary Creature - Spirit Warrior

Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.

Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.

¡°Always we took the burden of fighting upon ourselves. That¡¯s what heroes do, isn¡¯t it?¡±

illus. Thanh Tuan # 164/0

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2/2

Banon, the Returners' Leader

    R W
Legendary Creature - Human Cleric Rebel

Pray ¡ª Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.

Whenever you attack, you may pay 1 and discard a card. If you do, draw a card.

¡°You are this world¡¯s last ray of light¡­ our final hope.¡±

illus. Daniel Landerman # 165/0

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1/3

Barret, Avalanche Leader

    2 R G
Legendary Creature - Human Rebel

Reach

Avalanche! ¡ª Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.

At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.

illus. J Schirmer & M. Verhasselt # 166/0

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4/4

Cloud, Ex-SOLDIER

    2 R G W
Legendary Creature - Human Soldier Mercenary

Haste

When Cloud enters, attach up to one target Equipment you control to it.

Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

illus. Justyna Dura # 168/0

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4/4

Cloud, Ex-SOLDIER

    2 R G W
Legendary Creature - Human Soldier Mercenary

Haste

When Cloud enters, attach up to one target Equipment you control to it.

Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

illus. S. Makimura # 202/0

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4/4

Edgar, Master Machinist

    2 R W
Legendary Creature - Human Artificer Noble

Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.

Tools ¡ª Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.

illus. Immanuela Crovius # 169/0

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2/4

Emet-Selch of the Third Seat

    2 U B
Legendary Creature - Elder Wizard

Spells you cast from your graveyard cost 2 less to cast.

Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.

illus. Magali Villeneuve # 170/0

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3/4

Estinien Varlineau

    2 W B
Legendary Creature - Elf Warrior

Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.

At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.

illus. Fang Xinyu # 171/0

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3/3

G'raha Tia, Scion Reborn

    W U B
Legendary Creature - Cat Wizard

Lifelink

Throw Wide the Gates ¡ª Whenever you cast a noncreature spell, you may pay X life, where X is that spell¡¯s mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

illus. Yasunari Hirasaka # 172/0

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2/3

G'raha Tia, Scion Reborn

    W U B
Legendary Creature - Cat Wizard

Lifelink

Throw Wide the Gates ¡ª Whenever you cast a noncreature spell, you may pay X life, where X is that spell¡¯s mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

illus. Domco. # 203/0

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2/3

Hildibrand Manderville

    1 W
Legendary Creature - Human Detective

Creature tokens you control get +1/+1.

When Hildibrand Manderville dies, you may cast it from your graveyard as an adventure until the end of your next turn.

Gentleman's Rise - 2B

Instant - Adventure

Create a 2/2 black Zombie creature token.

illus. Akagi # 173/0

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2/2

Kefka, Dancing Mad

    5 B R
Legendary Creature - Human Wizard

During your turn, Kefka has indestructible.

At the beginning of your end step, exile a card at random from each opponent¡¯s graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.

illus. Anton Solovianchyk # 174/0

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6/6

Kimahri, Valiant Guardian

    2 G U
Legendary Creature - Cat Warrior

Vigilance

Ronso Rage ¡ª At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.

illus. Christian Angel # 175/0

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3/3

Krile Baldesion

    W U
Legendary Creature - Dwarf Wizard

Lifelink

Trace Aether ¡ª Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell¡¯s mana value from your graveyard to your hand. Do this only once each turn.

illus. Jason Kiantoro # 176/0

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2/1

Locke, Treasure Hunter

    1 B R
Legendary Creature - Human Rogue

Locke can¡¯t be blocked by creatures with greater power.

Mug ¡ª Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

illus. Akagi # 177/0

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2/3

Lyse Hext

    1 W U
Legendary Creature - Human Rebel Monk

Prowess

Noncreature spells you cast cost 1 less to cast.

As long as you¡¯ve cast two or more noncreature spells this turn, Lyse Hext has double strike.

illus. Ramza Psyru # 178/0

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2/2

Mog, Moogle Warrior

    1 R W
Legendary Creature - Moogle Warrior

Lifelink

Dance ¡ª At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.

illus. Otumami # 179/0

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1/2

Papalymo Totolymo

    W B
Legendary Creature - Dwarf Wizard

Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.

4, T, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.

illus. Immanuela Crovius # 180/0

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1/2

Red XIII, Proud Warrior

    1 R G
Legendary Creature - Beast Warrior

Vigilance, trample

Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)

Cosmo Memory ¡ª When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.

¡°I am Nanaki, Watcher of Cosmo Canyon¡­ and son of Seto!¡±

illus. Anna Podedworna # 181/0

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3/3

Sephiroth, Fallen Hero

    3 R W
Legendary Creature - Human Avatar Soldier

Jenova Cells ¡ª Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.)

The Reunion ¡ª 3, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.

illus. Ittoku # 182/0

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7/5

Setzer, Wandering Gambler

    1 B R
Legendary Creature - Human Rogue Pilot

When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.

Whenever a Vehicle you control deals combat damage to a player, flip a coin.

Whenever you win a coin flip, create two tapped Treasure tokens.

illus. Norikatsu Miyoshi # 183/0

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2/2

Shelinda, Yevon Acolyte

    G W
Legendary Creature - Human Cleric

Lifelink

Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda¡¯s power. Otherwise, put a +1/+1 counter on Shelinda.

¡°Truly, I know nothing of the ways of fighting, but I do know some white magic.¡±

illus. Shiren # 184/0

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2/2

Sin, Unending Cataclysm

    5 G U
Legendary Creature - Leviathan Avatar

Flying, trample

As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.

When Sin dies, put its counters on target creature you control, then shuffle this card into its owner¡¯s library.

illus. Aldo Dominguez # 185/0

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5/5

Tidus, Yuna's Guardian

    G W U
Legendary Creature - Human Warrior

At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.

Cheer ¡ª Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

illus. Nijihayashi # 187/0

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3/3

Tidus, Yuna's Guardian

    G W U
Legendary Creature - Human Warrior

At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.

Cheer ¡ª Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

illus. Ryanroro # 205/0

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3/3

Tifa, Martial Artist

    1 R G W
Legendary Creature - Human Monk

Melee

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it¡¯s the first combat phase of your turn, there is an additional combat phase after this phase.

illus. Yumi Yaoshida # 188/0

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4/4

Tifa, Martial Artist

    1 R G W
Legendary Creature - Human Monk

Melee

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it¡¯s the first combat phase of your turn, there is an additional combat phase after this phase.

illus. Robert Cornelius # 206/0

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4/4

Urianger Augurelt

    W U
Legendary Creature - Elf Advisor

Whenever you play a land from exile or cast a spell from exile, you gain 2 life.

Draw Arcanum ¡ª T: Look at the top card of your library. You may exile it face down.

Play Arcanum ¡ª T: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost 2 less to cast.

illus. Vilhelmas Banys # 189/0

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1/3

Wakka, Devoted Guardian

    2 G W
Legendary Creature - Human Warrior

Reach, trample

Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.

Blitzball Captain ¡ª At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.

illus. Kieran Yanner # 190/0

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4/4

Y'shtola, Night's Blessed

    191
Legendary Creature - Cat Warlock

Vigilance

At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.

Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

illus. Magali Villeneuve # 191/0

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2/4

Y'shtola, Night's Blessed

    1 W U B
Legendary Creature - Cat Warlock

Vigilance

At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.

Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

illus. Nakamura8 # 207/0

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2/4

Yuna, Grand Summoner

    1 G W U
Legendary Creature - Human Cleric

Grand Summon ¡ª T: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.

Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

illus. Kevin Glint # 192/0

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1/5

Yuna, Grand Summoner

    1 G W U
Legendary Creature - Human Cleric

Grand Summon ¡ª T: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.

Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

illus. Mai Okuma # 208/0

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1/5

Sol Ring

    1
Artifact

T: Add CC.

"Memories are nice, but that's all they are." - Rikku

illus. Grace Zhu # 358/0

Sol Ring

    1
Artifact

T: Add CC.

It is said that aetheryte is the solid manifestation of the planet¡¯s lifeblood, aether, and that by touching it, the aether which makes up our bodies resonates with that contained in the crystal.

illus. Piotr Dura # 359/0

Sol Ring

    1
Artifact

T: Add CC.

¡°Magicite is an esper¡¯s power in its purest form. When an esper dies, magicite is all that¡¯s left behind¡­¡± ¡ªRamuh

illus. Andrea Tentori Montalto # 356/0

Conformer Shuriken

    2
Legendary Artifact - Equipment

Equipped creature has ¡°Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference.¡±

Equip 2

illus. Nakamura8 # 127/0

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Wrecking Ball Arm

    2
Artifact

Equipped creature has base power and toughness 7/7 and can¡¯t be blocked by creatures with power 2 or less.

Equip legendary creature 3

Equip 7

¡°I don¡¯t care what it is! I¡¯m gonna bust him up!¡±

illus. Norikatsu Miyoshi # 128/0

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The Warring Triad

    3
Legendary Artifact Creature - God

Flying, trample, haste

As long as there are fewer than eight cards in your graveyard, The Warring Triad isn¡¯t a creature.

T, Mill a card: Target player adds one mana of any color.

illus. Norikatsu Miyoshi # 193/0

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5/5