Edge of Eternities Stellar Sights Spoilers 90/0

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Jul 24, 2025 - Cascading Cataracts
Jul 24, 2025 - Contested War Zone
Jul 24, 2025 - Thespian's Stage
Jul 24, 2025 - Thespian's Stage
Jul 24, 2025 - Scavenger Grounds
Jul 24, 2025 - Power Depot
Jul 24, 2025 - Petrified Field
Jul 24, 2025 - Nesting Grounds
Jul 24, 2025 - Nesting Grounds
Jul 24, 2025 - Mystifying Maze
Jul 24, 2025 - Mana Confluence
Jul 24, 2025 - Inkmoth Nexus
Jul 24, 2025 - Inkmoth Nexus
Jul 24, 2025 - High Market
Jul 24, 2025 - Gemstone Caverns
Jul 24, 2025 - Eldrazi Temple
Jul 24, 2025 - Eldrazi Temple
Jul 24, 2025 - Celestial Colonnade
Jul 24, 2025 - Bonders' Enclave
Jul 24, 2025 - Blinkmoth Nexus
Jul 24, 2025 - Blinkmoth Nexus
Jul 24, 2025 - Blast Zone
Jul 24, 2025 - Blast Zone
Jul 18, 2025 - Endless Sands
Jul 17, 2025 - Deserted Temple
Jul 17, 2025 - Deserted Temple
Jul 15, 2025 - Wandering Fumarole
Jul 15, 2025 - Wandering Fumarole
Jul 15, 2025 - Stirring Wildwood
Jul 15, 2025 - Stirring Wildwood
Jul 15, 2025 - Shambling Vent
Jul 15, 2025 - Shambling Vent
Jul 15, 2025 - Raging Ravine
Jul 15, 2025 - Raging Ravine
Jul 15, 2025 - Needle Spires
Jul 15, 2025 - Needle Spires
Jul 15, 2025 - Lumbering Falls
Jul 15, 2025 - Lumbering Falls
Jul 15, 2025 - Lavaclaw Reaches
Jul 15, 2025 - Lavaclaw Reaches
Jul 15, 2025 - Hissing Quagmire
Jul 15, 2025 - Hissing Quagmire
Jul 15, 2025 - Creeping Tar Pit
Jul 15, 2025 - Creeping Tar Pit
Jul 15, 2025 - Mirrorpool
Jul 15, 2025 - Mirrorpool
Jul 15, 2025 - Cathedral of War
Jul 15, 2025 - Cathedral of War
Jul 15, 2025 - Grove of the Burnwillows
Jul 15, 2025 - Grove of the Burnwillows
Jul 15, 2025 - Swarmyard
Jul 15, 2025 - Swarmyard
Jul 15, 2025 - Plaza of Heroes
Jul 15, 2025 - Plaza of Heroes
Jul 15, 2025 - Lotus Field
Jul 15, 2025 - Lotus Field
Jul 15, 2025 - Strip Mine
Jul 15, 2025 - Strip Mine
Jul 14, 2025 - Meteor Crater
Jul 14, 2025 - Meteor Crater
Jul 14, 2025 - Crystal Quarry
Jul 14, 2025 - Crystal Quarry
Jul 14, 2025 - Echoing Deeps
Jul 14, 2025 - Echoing Deeps
Jul 14, 2025 - Dust Bowl
Jul 14, 2025 - Dust Bowl
Jul 14, 2025 - Terrain Generator
Jul 14, 2025 - Terrain Generator
Jul 14, 2025 - Sunken Citadel
Jul 14, 2025 - Sunken Citadel
Jul 14, 2025 - Mystifying Maze
Jul 14, 2025 - Ancient Tomb
Jul 14, 2025 - Ancient Tomb
Jul 10, 2025 - Reflecting Pool
Jul 10, 2025 - Reflecting Pool
Jul 10, 2025 - Bonders' Enclave
Jul 10, 2025 - Inventors' Fair
Jul 9, 2025 - Endless Sands
Jul 9, 2025 - Contested War Zone
Jul 9, 2025 - Cascading Cataracts
Jul 9, 2025 - Scavenger Grounds
Jul 9, 2025 - Power Depot
Jul 9, 2025 - Petrified Field
Jul 9, 2025 - Inventors' Fair
Jul 9, 2025 - Mana Confluence
Jul 9, 2025 - High Market
Jul 9, 2025 - Gemstone Caverns
Jul 9, 2025 - Celestial Colonnade
Jun 23, 2025 - Mutavault
Jun 23, 2025 - Mutavault

Mutavault

Land

T: Add C.

1: This land becomes a 2/2 creature with all creature types until end of turn. It¡¯s still a land.

illus. Andrew Mar # 28/0

SRC

Mutavault

Land

T: Add C.

1: This land becomes a 2/2 creature with all creature types until end of turn. It¡¯s still a land.

illus. Aeron Ng # 73/0

SRC

Celestial Colonnade

Land

This land enters tapped.

T: Add W or U.

3WU: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It¡¯s still a land.

illus. Ann-Sophie De Steur # 52/0

SRC

Gemstone Caverns

Legendary Land

If this card is in your opening hand and you¡¯re not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

T: Add C. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

illus. Bemocs # 61/0

High Market

Land

T: Add C.

T, Sacrifice a creature: You gain 1 life.

illus. WFlemming Illustration # 63/0

Mana Confluence

Land

T, Pay 1 life: Add one mana of any color.

illus. Matteo Bassini # 70/0

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

T: Add C.

4, T, Sacrifice Inventors¡¯ Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

illus. Finnian MacManus # 21/0

Petrified Field

Land

T: Add C.

T, Sacrifice this land: Return target land card from your graveyard to your hand.

illus. Finnian MacManus # 32/0

Power Depot

Artifact Land

This land enters tapped.

T: Add C.

T: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Modular 1 (This land enters with +1/+1 counter on it. When it dies, you may its +1/+1 counters on target artifact creature)

illus. Daniel Romanovsky # 34/0

Scavenger Grounds

Land - Desert

T: Add C.

2, T, Sacrifice a Desert: Exile all graveyards.

illus. Andrew Theophilopoulos # 37/0

Cascading Cataracts

Land

Indestructible

T: Add C.

5, T: Add five mana in any combination of colors.

illus. Andrew Mar # 5/0

SRC

Contested War Zone

Land

Whenever a creature deals combat damage to you, that creature¡¯s controller gains control of this land.

T: Add C.

1, T: Attacking creatures get +1/+0 until end of turn.

illus. Josu Solano # 8/0

Endless Sands

Land - Desert

T: Add C.

2, T: Exile target creature you control.

4, T, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner¡¯s control.

illus. Tim Brumley # 15/0

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

T: Add C.

4, T, Sacrifice Inventors¡¯ Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

illus. Sylvia Liu # 66/0

Bonders' Enclave

Land

T: Add C.

3, T: Draw a card. Activate only if you control a creature with power 4 or greater.

illus. Bemocs # 49/0

Reflecting Pool

Land

T: Add one mana of any type that a land you control could produce.

illus. Craig Elliot # 36/0

Reflecting Pool

Land

T: Add one mana of any type that a land you control could produce.

illus. Sam Chivers # 81/0

Ancient Tomb

Land

T: Add CC. This land deals 2 damage to you.

illus. Bruce Brenneise # 1/0

Ancient Tomb

Land

T: Add CC. This land deals 2 damage to you.

illus. Meel Tamphanon # 46/0

SRC

Mystifying Maze

Land

T: Add C.

4, T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner¡¯s control.

illus. Pierre Loyvet # 119/0

Sunken Citadel

Land

Add to Deck

Sunken Citadel

Land ¡ª Cave

This land enters tapped. As it enters, choose a color.

T: Add one mana of the chosen color.

T: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

illus. Jonas De Ro # 41/0

SRC

Sunken Citadel

Land

This land enters tapped. As it enters, choose a color.

T: Add one mana of the chosen color.

T: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

illus. Lazare Gvimradze # 86/0

Terrain Generator

Land

T: Add C.

2, T: You may put a basic land card from your hand onto the battlefield tapped.

illus. Cristi Balanescu # 43/0

Terrain Generator

Land

T: Add C.

2, T: You may put a basic land card from your hand onto the battlefield tapped.

illus. Bemocs # 88/0

Dust Bowl

Land

T: Add C.

3, T, Sacrifice a land: Destroy target nonbasic land.

illus. Jonas De Ro # 12/0

Dust Bowl

Land

T: Add C.

3, T, Sacrifice a land: Destroy target nonbasic land.

illus. Aeron Ng # 57/0

Echoing Deeps

Land - Cave

You may have this land enter tapped as a copy of any land card in a graveyard, except it¡¯s a Cave in addition to its other types.

T: Add C.

illus. Alayna Danner # 13/0

Echoing Deeps

Land - Cave

You may have this land enter tapped as a copy of any land card in a graveyard, except it¡¯s a Cave in addition to its other types.

T: Add C.

illus. Sam Chivers # 58/0

Crystal Quarry

Land

: Add C.

5, T: Add WUBRG.

illus. Jack Hughes # 55/0

Crystal Quarry

Land

T: Add C.

5, T: Add WUBRG.

illus. Craig Elliott # 100/0

Meteor Crater

Land

T: Choose a color of a permanent you control. Add one mana of that color.

illus. Chad Weatherford # 26/0

Meteor Crater

Land

T: Choose a color of a permanent you control. Add one mana of that color.

illus. Ann-Sophie De Steur # 161/0

Strip Mine

Land

T: Add C.

T, Sacrifice this land: Destroy target land.

illus. Daniel Romanovsky # 40/0

Strip Mine

Land

T: Add C.

T, Sacrifice this land: Destroy target land.

illus. Matteo Bassini # 85/0

Lotus Field

Land

Hexproof

This land enters tapped.

When this land enters, sacrifice two lands.

T: Add three mana of any one color.

illus. Andrew Mar # 23/0

Lotus Field

Land

Hexproof

This land enters tapped.

When this land enters, sacrifice two lands.

T: Add three mana of any one color.

illus. Jack Hughes # 68/0

SRC

Plaza of Heroes

Land

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a legendary spell.

T: Add one mana of any color among legendary permanents you control.

3, T, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

illus. John Thacker # 33/0

Plaza of Heroes

Land

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a legendary spell.

T: Add one mana of any color among legendary permanents you control.

3, T, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

illus. Elaine Lee # 78/0

Swarmyard

Land

T: Add C.

T: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

illus. Alayna Danner # 42/0

Swarmyard

Land

T: Add C.

T: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

illus. Matteo Bassini # 87/0

Grove of the Burnwillows

Land

T: Add C.

T: Add R or G. Each opponent gains 1 life.

illus. Aenami # 17/0

Grove of the Burnwillows

Land

T: Add C.

T: Add R or G. Each opponent gains 1 life.

illus. Sam Chivers # 62/0

Cathedral of War

Land

This land enters tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

T: Add C.

illus. Jason A. Engle # 6/0

Cathedral of War

Land

This land enters tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

T: Add C.

illus. William Phifer # 51/0

Mirrorpool

Land

This land enters tapped.

T: Add C.

2C, T, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

4C, T, Sacrifice this land: Create a token that¡¯s a copy of target creature you control.

illus. Tim Brumley # 27/0

Mirrorpool

Land

This land enters tapped.

T: Add C.

2C, T, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

4C, T, Sacrifice this land: Create a token that¡¯s a copy of target creature you control.

illus. Ann-Sophie De Steur # 72/0

Creeping Tar Pit

Land

This land enters tapped.

T: Add U or B.

1UB: This land becomes a 3/2 blue and black Elemental creature until end of turn and can¡¯t be blocked this turn. It¡¯s still a land.

illus. Calder Moore # 9/0

Creeping Tar Pit

Land

This land enters tapped.

T: Add U or B.

1UB: This land becomes a 3/2 blue and black Elemental creature until end of turn and can¡¯t be blocked this turn. It¡¯s still a land.

illus. Matteo Bassini # 54/0

Hissing Quagmire

Land

This land enters tapped.

T: Add B or G.

1BG: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It¡¯s still a land.

illus. John Thacker # 19/0

Hissing Quagmire

Land

This land enters tapped.

T: Add B or G.

1BG: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It¡¯s still a land.

illus. William Phifer # 64/0

Lavaclaw Reaches

Land

This land enters tapped.

T: Add B or R.

1BR: Until end of turn, this land becomes a 2/2 black and red Elemental creature with ¡°X: This creature gets +X/+0 until end of turn.¡± It¡¯s still a land.

illus. Jinho Bae # 22/0

Lavaclaw Reaches

Land

This land enters tapped.

T: Add B or R.

1BR: Until end of turn, this land becomes a 2/2 black and red Elemental creature with ¡°X: This creature gets +X/+0 until end of turn.¡± It¡¯s still a land.

illus. Matteo Bassini # 67/0

Lumbering Falls

Land

This land enters tapped.

T: Add G or U.

2GU: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It¡¯s still a land.

illus. Daniel Romanovsky # 24/0

Lumbering Falls

Land

This land enters tapped.

T: Add G or U.

2GU: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It¡¯s still a land.

illus. Aeron Ng # 69/0

Needle Spires

Land

This land enters tapped.

T: Add R or W.

2RW: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It¡¯s still a land.

illus. Lorenzo Lanfranconi # 30/0

Needle Spires

Land

This land enters tapped.

T: Add R or W.

2RW: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It¡¯s still a land.

illus. BEMOCS # 75/0

Raging Ravine

Land

This land enters tapped.

T: Add R or G.

2RG: Until end of turn, this land becomes a 3/3 red and green Elemental creature with ¡°Whenever this creature attacks, put a +1/+1 counter on it.¡± It¡¯s still a land.

illus. Calder Moore # 35/0

Raging Ravine

Land

This land enters tapped.

T: Add R or G.

2RG: Until end of turn, this land becomes a 3/3 red and green Elemental creature with ¡°Whenever this creature attacks, put a +1/+1 counter on it.¡± It¡¯s still a land.

illus. BEMOCS # 80/0

Shambling Vent

Land

This land enters tapped.

T: Add W or B.

1WB: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It¡¯s still a land.

illus. Mark Poole # 38/0

Shambling Vent

Land

This land enters tapped.

T: Add W or B.

1WB: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It¡¯s still a land.

illus. Denis Freitas # 83/0

Stirring Wildwood

Land

This land enters tapped.

T: Add G or W.

1GW: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It¡¯s still a land.

illus. Erikas Perl # 39/0

Stirring Wildwood

Land

This land enters tapped.

T: Add G or W.

1GW: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It¡¯s still a land.

illus. Hurca! # 84/0

Wandering Fumarole

Land

This land enters tapped.

T: Add U or R.

2UR: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ¡°0: Switch this creature¡¯s power and toughness until end of turn.¡± It¡¯s still a land.

illus. Cristi Balanescu # 45/0

Wandering Fumarole

Land

This land enters tapped.

T: Add U or R.

2UR: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ¡°0: Switch this creature¡¯s power and toughness until end of turn.¡± It¡¯s still a land.

illus. Sam Chivers # 90/0

Deserted Temple

Land

T: Add C.

1, T: Untap target land.

illus. Jason A. Engle # 11/0

SRC

Deserted Temple

Land

T: Add C.

1, T: Untap target land.

illus. BEMOCS # 56/0

SRC

Endless Sands

Land - Desert

T: Add C.

2, T: Exile target creature you control.

4, T, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner¡¯s control.

illus. WFlemming Illustration # 60/0

SRC

Blast Zone

Land

This land enters with a charge counter on it.

T: Add C.

XX, T: Put X charge counters on this land.

3, T, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

illus. Chad Weatherford # 2/0

Blast Zone

Land

This land enters with a charge counter on it.

T: Add C.

XX, T: Put X charge counters on this land.

3, T, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

illus. William Phifer # 47/0

Blinkmoth Nexus

Land

T: Add C.

1: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It¡¯s still a land.

1, T: Target Blinkmoth creature gets +1/+1 until end of turn.

illus. Calder Moore # 3/0

Blinkmoth Nexus

Land

T: Add C.

1: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It¡¯s still a land.

1, T: Target Blinkmoth creature gets +1/+1 until end of turn.

illus. Meel Tamphanon # 48/0

Bonders' Enclave

Land

T: Add C.

3, T: Draw a card. Activate only if you control a creature with power 4 or greater.

illus. Eleonor Piteira # 4/0

Celestial Colonnade

Land

This land enters tapped.

T: Add W or U.

3WU: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It¡¯s still a land.

illus. Andrew Mar # 7/0

Eldrazi Temple

Land

T: Add C.

T: Add CC. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

illus. Calder Moore # 14/0

Eldrazi Temple

Land

T: Add C.

T: Add CC. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

illus. BEMOCS # 59/0

Gemstone Caverns

Legendary Land

If this card is in your opening hand and you¡¯re not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

T: Add C. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

illus. Mark Poole # 16/0

High Market

Land

T: Add C.

T, Sacrifice a creature: You gain 1 life.

illus. Andrew Theophilopoulos # 18/0

Inkmoth Nexus

Land

T: Add C.

1: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It¡¯s still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

illus. Piotr Dura # 20/0

Inkmoth Nexus

Land

T: Add C.

1: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It¡¯s still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

illus. Matteo Bassini # 65/0

Mana Confluence

Land

T, Pay 1 life: Add one mana of any color.

illus. Sam Burley # 25/0

Mystifying Maze

Land

T: Add C.

4, T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner¡¯s control.

illus. Lee Art # 74/0

Nesting Grounds

Land

T: Add C.

1, T: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

illus. John Thacker # 31/0

Nesting Grounds

Land

T: Add C.

1, T: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

illus. WFlemming Illustration # 76/0

Petrified Field

Land

T: Add C.

T, Sacrifice this land: Return target land card from your graveyard to your hand.

illus. WFlemming Illustration # 77/0

Power Depot

Artifact Land

This land enters tapped.

T: Add C.

T: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Modular 1

illus. Lazare Gvimradze # 79/0

Scavenger Grounds

Land - Desert

T: Add C.

2, T, Sacrifice a Desert: Exile all graveyards.

illus. BEMOCS # 82/0

Thespian's Stage

Land

T: Add C.

2, T: This land becomes a copy of target land, except it has this ability.

illus. Bruce Brenneise # 44/0

Thespian's Stage

Land

T: Add C.

2, T: This land becomes a copy of target land, except it has this ability.

illus. William Phifer # 89/0

Contested War Zone

Land

Whenever a creature deals combat damage to you, that creature¡¯s controller gains control of this land.

T: Add C.

1, T: Attacking creatures get +1/+0 until end of turn.

illus. Aeron Ng # 53/0

Cascading Cataracts

Land

Indestructible

T: Add C.

5, T: Add five mana in any combination of colors.

illus. Andrew Mar # 50/0