Tarkir: Dragonstorm Spoilers 351/281
Show TextNarset, Jeskai Waymaster
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
"Each step we take is a decision that changes the course of our futures. We must be careful where we tread."
illus. Randy Vargas # 209/281
Mox Jasper
: Add one mana of any color. Activate only if you control a Dragon.
"Rage. Greed. Arrogance. People only accuse dragons of what they fear in themselves." ¡ªSarkhan
illus. Steven Belledin # 246/281
Mox Jasper
: Add one mana of any color. Activate only if you control a Dragon.
The essence of dragonfire has permeated Tarkir's landscapes since time immemorial.
illus. DZO # 325/281
Mox Jasper
: Add one mana of any color. Activate only if you control a Dragon.
illus. Dan Frazier # 419/281
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
illus. Billy Christian # 118/281
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
illus. DZO # 302/281
Sarkhan, Dragon Ascndant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
illus. Billy Christian # 403/281
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
illus. Billy Christian # 413/281
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Dragons of Tarkir are born fully formed, roars blending with the storms as a single, inseparable voice.
illus. Andrew Mar # 123/281
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm
Some dragonstorms pass without a trace. Others can conquer worlds.
illus. Massiveface # 303/281
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
Slowly, the clans began to recover and adapt long-forgotten tactics.
illus. James Bousema # 224/281
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
Slowly, with or without Ugin's help, the clans are recovering and adapting long-forgotten tactics.
illus. James Bousema # 408/281
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
Slowly, with or without Ugin's help, the clans are recovering and adapting long-forgotten tactics.
illus. James Bousema # 418/281
Shiko, Paragon of the Way
Flying, vigilance
When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
illus. Victor Adam Minguez # 223/281
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
"Khan Alesha ensured our survival. Now we will forge our future." ¡ªZurgo, khan of the Mardu
illus. Olivier Bernard # 24/281
Inevitable Defeat
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
"We came seeking a challenge. It seems we must continue searching." ¡ªZurgo, khan of the Mardu
illus. Cristi Balanescu # 194/281
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
? Abzan ¡ª At the beginning of your end step, put a +1/+1 counter on each creature you control.
? Mardu ¡ª At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of your choice.
illus. Tuan Duong Chu # 171/281
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
? Abzan ¡ª At the beginning of your end step, put a +1/+1 counter on each creature you control.
? Mardu ¡ª At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of your choice.
illus. Clint Lockwood # 384/281
Rally the Monastery
This spell costs
less to cast if you've cast another spell this turn.Choose one ¡ª
? Create two 1/1 white Monk creature tokens with prowess.
? Up to two target creatures you control get +2/+2 until end of turn.
? Destroy target creature with power 4 or greater.
illus. David Astruga # 19/281
Stormplain Detainment
When this enchantment enters, exile target nonland permanent until this enchantment leaves the battlefield.
Elspeth saw their capture as an inconvenience, costing them precious time. Narset saw it as an opportunity to recruit allies to their cause.
illus. Livia Prima # 28/281
United Battlefront
Look at the top seven cards of your library. Put up to two noncreature, nonland cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
The Abzan forces rallied the call, driving back Sarkhan's feral dragon horde.
illus. Darren Tan # 32/281
Dracogenesis
You may cast Dragon spells without paying their mana costs.
"Let the dragonstorms rage. Let what seeks sustenance feed. Let Tarkir be what it was always meant to be." ¡ªSarkhan
illus. Kai Carpenter # 105/281
Dracogenesis
You may cast Dragon spells without paying their mana costs.
Some believe dragonstorms to be the combined dregs of the vanquished dragonlords' fury.
illus. Raf/Too Many Skulls # 300/281
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
illus. Joshua Cairos # 167/281
Anafenza, Unyielding Lineage
Flash
First Strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
"Kin and clan call to me - and I will always answer."
illus. Matt Stewart # 0002/281
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
illus. Alexander Ostrowski # 0172/281
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
"Some days, you wish you were fighting a dragon." - Eshki Dragonclaw
illus. Magali Villeneuve # 0138/281
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3: Destroy target creature a opponent controls with mana value 3 or greater.
illus. Ekaterina Burmak # 0011/281
Equilibrium Adept
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Flurry - Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
He regained balance while his opponent regained consciousness.
illus. Leroy Steinmann # 0106/281
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
- Jeskai - Whenever one or more creatures you control deal combat damage to a player, draw a card.
- Temur - Creatures you control get +1/+0 and have trample and haste.
Different philosophies were debated by bloodshed.
illus. Dan Murayama Scott # 0187/281
Kotis, the Fangkeeper
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
illus. Evyn Fong # 0202/281
Maelstrom of the Spirit Dragon
: Add
: Add on mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
, , Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
illus. Carlos Palma Cruchaga # 0260/281
Marang River Regent
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Coil and Catch -
Instant - Omen
Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
illus. John Tedrick # 0051/281
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Scales streaked with lightning, trailing thunder in his wake, Neriv is the living banner around which the Mardu rally.
illus. Victor Adame Minguez # 0210/281
Qarsi Revenant
Flying, deathtouch, lifelink
Renew -
, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a corcery."Evil wears many faces. Keep your windows closed at ight, or it might wear yours." - Sultai warning
illus. Lorenzo Mastroianni # 0086/281
Rakshasa's Bargain
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
"You know you shouldn't and the Sultai forbid you. But you can't resist the temptation, can you?"
illus. Yigit Koroglu # 0214/281
Rediscover the Way
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
1, 2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
3: Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
illus. Clint Lockwood # 0215/281
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
"Beware dragonstorms that strike from the sea. Their size always disguises their force." - Narset
illus. Gaboleps # 0055/281
Sidisi, Regent of the Mire
, Sacrific a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
As the rebels breach Qarsi Palace she realized her time in power was at its end.
illus. Diana Franco # 0092/281
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add
-11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
illus. Joshua Raphael # 0001/281
Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
illus. Danny Schwartz # 0101/281
Narset's Rebuke
Narset's Rebuke deals 5 damage to target creature. Add
. If that creature would die this turn, exile it instead.With a swift motion Narset struck Sarkhan down. She would not let his fevered dreams of draconic dominance come to fruition. Not after all she had done to free Tarkir.
illus. Diego Gisbert # 0114/281
Frontline Rush
Choose One -
Creature two 1/1 red Goblin creature tokens.
Target creature gets +X/+X until end of turn, where X is the number of creatures you control
illus. Felipe Pagliuso # ?/281
Felothar, Dawn of the Abzan
Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
illus. Wayne Wu # 0358/281
Kin-Tree Severance
Exile target permanent with mana value 3 or greater.
"For his crimes - burn his blood and cut him from his ancestors. Perennation is only for family." - Dictate of House Mevak in the banishment of Oret
illus. Zack Stella # 0200/281
Jeskai Revelation
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
"No one of us could have this all this alone. A clan, a school, hope for the future. Thank you all." - Narset, to Shiko, Taigan and Elsha
illus. Igor Gregchanyi # 0196/281
Sage of the Skies
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)
Flying, lifelink
"Gravity is just a suggestion."
illus. # 0022/281
Unsparing Boltcaster
When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn.
Zurgo valued those who took initiative.
illus. # 0130/281
Lysad Prowler
When this creature enters, you may mill cards equal to the number of lands you control.
Renew -
, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.illus. Wonchun Choi # 0348/281
Thunder of Unity
1: You draw two cards and you lose 2 life.
2, 3: Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
illus. Clint Lockwood # 0231/281
Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs less to activate for each color of the creature it targets.It's as if the metal itself rages
illus. Clint Lockwood # 0240/281
Perennation
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
The Abzan beliefe in perennation - death is not only an end, but a return to the beginning.
illus. # 0212/281
Rot-Curse Rakshasa
Trample
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Renew -
, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.illus. Chris Rahn # 0087/281
Arashin Sunshield
When this creature enters, exile up to two target cards from a single graveyard
, : Tap target creature
"The best way to protect the citizens is to defend Arashin, not hunt dragonstorms across Tarkir." - Sadesh of House Mevak
illus. Inkognit # 3/281
Bearer of Glory
During your turn, this creature has first strike.
: Creatures you control get +1/+1 until end of turn.
Morale stands so long as he does.
illus. Joshua Cairos # 4/281
Clarion Conqueror
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated
All challengers were summarily silenced
illus. Nathaniel Himawan # 5/281
Coordinated Maneuver
Choose one -
- Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker.\
- Destroy target enchantment.
"We follow the dragonstorms, and we take down any threats that emerge from them!" - Zurgo, khan of the Mardu
illus. Wisnu Tan # 6/281
Dalkovan Packbeasts
Vigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking creatures 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
A burden shared is a burden lightened. -Mardu proverb
illus. Constantin Marin # 7/281
Descendant of Storms
Whenever this creature attacks, you may pay
. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token)The most elite of the Abzan are selected to join the Yathan: a prestigious group acting outside khan supervision for the good of the clan.
illus. Lie Setiawan # 8/281
Dragonback Lancer
Flying
Mobilize 1 [mana]Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the end of the next end step)
The Mardu's standing army need not always stand of the ground.
illus. Diego Gisbert # 9/281
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control (Damage and effects that say "destroy" don't destroy those creatures)
illus. Kev Fang # 10/281
Fortress Kin-Guard
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token)
All through the night, the ancestor whispered of ancient battles fought from this very rampart atop Arashin City.
illus. Danleen Wilkerson # 12/281
Furious Forebear
Whenever a creature you control dies while this card is in your graveyard, you may pay
. If you do, return this card from your graveyard to your hand."Your hatred dampens the land with my kin's blood. My love will flood it with yours." - Hazena, spirit of House Emesh
illus. Izzy # 13/281
Lightfoot Technique
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Jeskai monks spreading the Way in Abzan territories develop swift reflexes or find their travels abruptly cut short.
illus. Craig J Spearing # 14/281
Loxodon Battle Priest
At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
"I grant you the strength of Qatros's walls and the tenacity of Arashin's oasis."
illus. Yeong-Hao Han # 15/281
Mardu Devotee
When this creature enters, scry 2 (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order)
: Add , , or . Activate only once each turn.
Eskeg and his companion stood watch, the sights of the steppe a constant inspiration.
illus. Lorenzo Mastroianni # 16/281
Osseous Exhale
As an additional cost to cast this spell, you may behold a dragon. (You may choose a dragon you control or reveal a Dragon card from your hand)
Osseous Exhale deals 5 damage to target attacking or blocking creature. If a dragon was beheld, you gain 2 life.
illus. Camille Alouier # 17/281
Poised Practitioner
Flurry - Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom)
"Excellent form, Jun. Just keep your weight on that back foot, and you'll master this in no time." -Narset
illus. Alessandra Pisano # 18/281
Rebellious Strike
Target creature gets +3/+0 until end of turn.
Draw a card.
"Even if you battle unseen, even if there is no one to witness your sacrifice - strike! Strike true. Strike from the heart. Let that be your legacy." - Shiko
illus. Evyn Fong # 20/281
Riling Dawnbreaker
Flying, vigilance
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Signaling Roar
Sorcery - Omen
Create a 2/2 white Soldier creature token. (Then shuffle this card into its owner's library)
illus. Duan Tuong Chu # 21/281
Salt Road Packbeast
This spell costs
less to cast for each creature you control.When this creature enters, draw a card.
"She huffs like she's Queen Hellkite of the Scour, but we've been together for many journeys and she's never let me down." -Mandakh, Mardu scout
illus. Ben Wootten # 23/281
Starry-Eyed Skyrider
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Too late, the elders realized the young prodigies shared a love of adventure and mischief.
illus. Lindsey Look # 25/281
Static Snare
Flash
This spell costs
less to cast for each attacking creature.When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
illus. Yohann Schepacz # 26/281
Stormbeacon Blade
Equipped creature gets +3/+0
Whenever equipped creature attacks, draw a card if you control 3 or more attacking creatures.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)"Sky and Ember, guide my blade!"
illus. Jorge Jacinto # 27/281
Sunpearl Kirin
Flash
Flying
When this creature enters, return up to one target nonland permanent you control to its owner's hand. If it was a token, draw a card.
illus. Allen Morris # 29/281
Teeming Dragonstorm
When this enchantment enters, create two 2/2 white Soldier creature tokens.
When a Dragon you control enters, return his enchantment to its owner's hand.
"So, these dragons intend to also manifest through a sandstorm? I take some offense to that." -Felothar, khan of the Abzan
illus. Leon Tukker # 30/281
Tempest Hawk
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
illus. Abz J Harding # 31/281
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the end of the next end step)
Your opponents can't cast spells during your turn.
"Come crackling spear, come beating wing! Come cavalier, come taut bowstring!"
illus. Joshua Cairos # 33/281
Wayspeaker Bodyguard
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.
Flurry - Whenever you cast your second spell each turn, tap target creature an opponent controls.
illus. Inkognit # 34/281
Riling Dawnbreaker
Flying, vigilance
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Signaling Roar
Sorcery - Omen
Create a 2/2 white Soldier creature token. (Then shuffle this card into its owner's library)
illus. Jarel Threat # 292/281
Teeming Dragonstorm
When this enchantment enters, create two 2/2 white Soldier creature tokens.
When a Dragon you control enters, return his enchantment to its owner's hand.
When caught in a dragonstorm, Mardu and Abzan scouts have no choice but to ride together.
illus. Dibujante Nocturno # 293/281
Anafenza, Unyielding Lineage
Flash
First Strike
Whenever another nontoken creature you control dies, Anafenza endures 2.
illus. Martina Fackova # 327/281
Sage of the Skies
When you cast this spell, if you've cast another spell this turn, copy this spell.
Flying, lifelink
illus. Wayne Wu # 328/281
Smile At Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
illus. Billy Christian # 329/281
United Battlefront
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
illus. Aaron J. Riley # 330/281
Voice of Victory
Mobilize 2
Your opponents can't cast spells during your turn.
illus. Kevin Glint # 331/281
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3: Destroy target creature an opponent controls with mana value 3 or greater.
illus. Jeremy Wilson # 398/281
Clarion Conqueror
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
illus. Crystal Sully # 377/281
Clarion Conqueror
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
illus. Crystal Sully # 377/281
Clarion Conqueror
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
illus. Nathaniel Himawan # 400/281
Clarion Conqueror
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
illus. Nathaniel Himawan # 410/281
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3: Destroy target creature an opponent controls with mana value 3 or greater.
illus. Ekaterina Burmak # 401/281
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3: Destroy target creature an opponent controls with mana value 3 or greater.
illus. Ekaterina Burmak # 411/281
Aegis Sculptor
Flying
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that players pays )At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
illus. Michele Giorgi # 35/281
Agent of Kotis
Renew -
, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery."I trust Narset. I do not trust those she keeps counsel with." -Kotis, the Fangkeeper
illus. Matt Stewart # 36/281
Ambling Stormshell
Ward
Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a Turtle spell, untap this creature.
illus. Carlos Palma Cruchaga # 37/281
Bewildering Blizzard
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
Temur scouts reported the arrival of unwanted visitors, and the whisperers ensured a chilling welcome.
illus. Milivoj Ceran # 38/281
Constrictor Sage
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Renew -
, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it.Activate only as a sorcery.
illus. Nereida # 39/281
Dirgur Island Dragon
Flying
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
)Skimming Strike
Instant - Omen
Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library)
illus. Daniel Ljunggren # 40/281
Dispelling Exhale
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand)
Counter target spell unless its owner pays
. If a Dragon was beheld, counter that spell unless its controller pays instead.illus. David Auden Nash # 41/281
Dragonologist
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
illus. Mila Pesic # 42/281
Dragonstorm Forecaster
, : Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put into your hand, then shuffle.
"This can't be right. I should cross-reference with the archives immediately."
illus. Kev Fang # 43/281
Essence Anchor
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
illus. David Astruga # 44/281
Focus The Mind
This spell costs
less to cast if you've cast another spell this turn.Draw three cards, then discard a card.
Asham discovered it was impossible to learn if he thought he already knew everything.
illus. Fariba Khamseh # 45/281
Fresh Start
Flash
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
"I know leaving your old life was no easy choice. Welcome, Novice Sardul." -Elsha
illus. Joe Slucher # 46/281
Highspire Bell-Ringer
Flying
The second spell you cast each turn costs
less to cast.The sequence of chimes rang out a specific alarm: dragonstorm, half a day, southwest.
illus. Zoltan Boros # 47/281
Humbling Elder
Flash
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
"There is no better way to measure a person's true character than to let them think they're above you." -Master Xian
illus. Yohann Schepacz # 48/281
Iceridge Serpent
When this creature enters, return target creature an opponent controls to its owner's hand.
"Even dragons avoid Glintglaze Lake in this season. Which of you youngsters can tell me why?" -Teacher Eliam
illus. Brian Valeza # 49/281
Tarkir: Dragonstorm Card Image Gallery
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
"Fish are like any other crop or flock. They must be carefully tended and never overharvested." -Nasath, Kishla fisher
illus. Iris Compiet # 50/281
Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew -
, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.illus. Valera Lutfullina # 52/281
Ringing Strike Mastery
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "
: Untap this creature."illus. Alexandre Honore # 53/281
Riverwalk Technique
Choose one -
-The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
-Counter target noncreature spell.
Since the reestablishment of Highspire Monastery, its favored fighting styles have also resurged in popularity.
illus. Julia Metzger # 54/281
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
"Beware dragonstorms that strike from the sea. Their size always disguises their force." -Narset
illus. Gaboleps # 55/281
Sibsig Appraiser
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
illus. Ina Wong # 56/281
Snowmelt Stag
Vigilance
During your turn, this creature has base power and toughness 5/2.
: This creature can't be blocked this turn.
Elementals conjured by Temur mages are forever watchful and swift.
illus. Lorenzo Mastroianni # 57/281
Spectral Denial
This spell costs
less to cast for each creature you control with power 4 or greater.Counter target spell unless its controller pays
.Temur mages are experts at channeling elemental energy, shaping it into familiar forms from the world around them.
illus. Xabi Gaztelua # 58/281
Stillness in Motion
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
"The Meditation Realm is a willful puzzle. Seek, and it will impede. Wait, and it will permit passage."
illus. Kai Carpenter # 59/281
Taigam, Master Opportunist
Flurry ¡ª Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
illus. Joshua Raphael # 60/281
Temur Devotee
Defender
: Add , , or . Activate only once each turn.
Whisperers are conduits to the spirits of the land. They provide healing, guidance, and support to the Temur people.
illus. Marina Ortega Lorente # 61/281
Unending Whisper
Draw a card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)In the Endless Song, Temur's whisperers hear spirits murmur of the past, present, and future.
illus. Danny Schwartz # 62/281
Ureni's Rebuff
Return target creature to its owner's hand.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)"You say you come in peace. That you come here at all is an act of war."
illus. Sergio Cosmai # 63/281
Veteran Ice Climber
Vigilance
This creature can't be blocked.
Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
illus. N¨¦stor Ossand¨®n Leal # 64/281
Wingblade Disciple
Flying
Flurry ¡ª Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
"Our greatest teachers are those which the natural world has so thoroughly refined."
illus. Julian Kok Joon Wen # 65/281
Wingspan Stride
Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return this Aura to its owner's hand.
"Yes, yes, very good. However, I believe you were supposed to be working on your sword techniques?" ¡ªTaigam
illus. Jake Murray # 66/281
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)illus. Zara Alfonso # 67/281
Dirgur Island Dragon
Flying, ward
Skimming Strike
Instant - Omen
Tap up to one target creature. Draw a card.
illus. Dibujante Nocturno # 294/281
Dragonologist
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
illus. Jarel Threat # 295/281
Ambling Stormshell
Ward 2
Whenever this creature attacks, put three stun counters on it and draw three cards.
Whenever you cast a Turtle spell, untap this creature.
illus. Tomas Duchek # 332/281
Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew ¡ª
, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.illus. Tuan Duong Chu # 333/281
Stillness in Motion
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
illus. Kevin Glint # 334/281
Taigam, Master Opportunist
Flurry ¡ª Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend.
illus. Jeremy Chong # 335/281
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
illus. Thomas Duchek # 336/281
Marang River Regent
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Coil and Catch
Instant - Omen
Draw three cards, then discard a card.
illus. Brian Valeza # 378/281
Marang River Regent
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Coil and Catch
Instant - Omen
Draw three cards, then discard a card.
illus. Brian Valeza # 378/281
Abzan Devotee
: Add , , or . Activate only once each turn.
: Return this card from your graveyard to your hand.
The Kin-Trees rediscovered after Dromoka's fall are tended by carefully chosen wardens.
illus. Forrest Imel # 68/281
Adorned Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token.
Renew ¡ª
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery."Eat you? Of course she won't. Pherah's got better taste than that."
illus. Nathaniel Himawan # 69/281
Alchemist's Assistant
Lifelink
Renew ¡ª
, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery."Do not test the mandrill. He knows a thief when he sees one." ¡ªNotice posted at Lu Fen's apothecary
illus. Eelis Kyttanen # 71/281
Alesha's Legacy
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"If I die today, I will ensure my death is worthy of legend."
illus. Craig J Spearing # 72/281
Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
illus. Winona Nelson # 73/281
Caustic Exhale
As an additional cost to cast this spell, behold a Dragon or pay
. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)Target creature gets -3/-3 until end of turn.
illus. Camille Alquier # 74/281
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
illus. Sergey Glushakov # 75/281
Cruel Truths
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"Who are you to defy me? In my time, the sibsig knew their place." ¡ªSidisi, to Nishang
illus. Fajareka Setiawan # 76/281
Delta Bloodflies
Flying
Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
With the rising waters, bloodflies were found far from their usual swamps.
illus. Inkognit # 77/281
Desperate Measures
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
"Sing for us when we depart for battle, and sing for us if we fail to return." ¡ªMardu parting
illus. Gaboleps # 78/281
Dragon's Prey
This spell costs
more to cast if it targets a Dragon.Destroy target creature.
"To escape Teval's justice, one must have a better plan than ¡®run away.'" ¡ªKotis, the Fangkeeper
illus. Johann Bodin # 79/281
Feral Deathgorger
Flying, deathtouch
When this creature enters, exile up to two target cards from a single graveyard.
Dusk Sight
Sorcery - Omen
Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
illus. Lo?c Canavaggia # 80/281
Gurmag Rakshasa
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
"It's a pity to hoard life essence in a form so weak. Give it to me."
illus. Johan Grenier # 81/281
Hundred-Battle Veteran
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4.
You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
She's eager to start a new winning streak.
illus. Wayne Wu # 82/281
Kin-Tree Nurturer
Lifelink
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
"Thank the ancestors. A few more weeks, and we would have discovered nothing but dead wood and lost kin."
illus. Lo?c Canavaggia # 83/281
Krumar Initiate
, , Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)
"Welcome," the spirits of House Emesh whispered to Cemal. "Welcome, newest sprout of our Kin-Tree."
illus. Josu Solanu # 84/281
Nightblade Brigade
Deathtouch
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
illus. Gary Laib # 85/281
Salt Road Skirmish
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Dariya's first mistake was thinking they could short the Mardu trader on a deal. Their last was not considering the trader would bring backup.
illus. Arif Wijaya # 88/281
Sandskitter Outrider
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
"There's a new sinkhole, seven leagues east. I'll take Scratchy."
illus. Arif Wijaya # 89/281
Scavenger Regent
Flying
Ward¡ªDiscard a card.
Exude Toxin
Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
illus. John Tedrick # 90/281
The Sibsig Ceremony
Creature spells you cast cost
less to cast.Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
"Once flesh, now gold and jade. Once dead, now alive again. Once respected, now honored beyond imagination."
illus. Eli Minaya # 91/281
Sinkhole Surveyor
Flying
Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Vast sinkholes in the Shifting Wastes revealed long-buried structures¡ªand long-buried dangers.
illus. Warren Mahy # 93/281
Strategic Betrayal
Target opponent exiles a creature they control and their graveyard.
As Sultai blades threatened Qatros city walls, Mehtma of House Fenzala turned her weapons on her political rivals.
illus. Flavio Greco Paglia # 94/281
Unburied Earthcarver
, Sacrifice another creature: Put a +1/+1 counter on this creature.
"Unless you actually see my spirit join the Kin-Tree, never assume me so unprofessional as to die on the job." ¡ªEzcul of House Zanhar
illus. Inkognit # 95/281
Unrooted Ancestor
Flash
, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Abzan spirits bereft of a Kin-Tree are condemned to a restless existence. Absent the purpose of family connection, many grow angry and violent.
illus. Elizabeth Peir¨® # 96/281
Venerated Stormsinger
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
illus. Elizabeth Peir¨® # 97/281
Wail of War
Choose one ¡ª
? Creatures target opponent controls get -1/-1 until end of turn.
? Return up to two target creature cards from your graveyard to your hand.
Mardu war shrieks ensure their enemies are defeated before the battle even starts.
illus. Izzy # 98/281
Worthy Cost
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature or planeswalker.
"¡®Victory is survival' is the tenet that guides us. My love, know that I will always ensure your survival." ¡ªDuvir, Mardu warrior, final letter
illus. Andrew Mar # 99/281
Yathan Tombguard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
"Our khan would grant you clemency. She is naive. And unfortunately for you, she is also not here."
illus. Xavier Ribeiro # 100/281
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
illus. Cabrol # 297/281
Feral Deathgorger
Flying, deathtouch
When this creature enters, exile up to two target cards from a single graveyard.
Dusk Sight
Sorcery - Omen
Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
illus. DZO # 298/281
Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard.
illus. Thomas Duchek # 337/281
Qarsi Revenant
Flying, deathtouch, lifelink
Renew ¡ª
[mana]B), Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.illus. Kevin Glint # 338/281
Rot-Curse Rakshasa
Trample
Decayed
Renew ¡ª
, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.illus. Thomas Duchek # 339/281
The Sibsig Ceremony
Creature spells you cast cost
less to cast.Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
illus. Thomas Duchek # 340/281
Sidisi, Regent of the Mire
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
illus. Thomas Duchek # 341/281
Sinkhole Surveyor
Flying
Whenever this creature attacks, you lose 1 life and this creature endures 1.(Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
illus. Kevin Glint # 342/281
Scavenger Regent
Flying
Ward¡ªDiscard a card.
Exude Toxin
Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
illus. Allen Douglas # 379/281
Scavenger Regent
Flying
Ward¡ªDiscard a card.
Exude Toxin
Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
illus. Allen Douglas # 379/281
Channeled Dragonfire
Channeled Dragonfire deals 2 damage to any target.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)illus. Jorge Jacinto # 102/281
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry ¡ª Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
illus. Xabi Gaztelua # 103/281
Devoted Duelist
Haste
Flurry ¡ª Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
"Arrows? Ha! Wood and feather? Toys!"
illus. Nathaniel Himawan # 104/281
Fire-Rim Form
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
illus. Felipe Pagliuso # 107/281
Fleeting Effigy
Haste
At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
: This creature gets +2/+0 until end of turn.
The brushfires of Cori Mountain take on a life all their own.
illus. Darren Tan # 108/281
Iridescent Tiger
When this creature enters, if you cast it, add
The power of the dragonstorms transformed not only the land but many of the creatures within it.
illus. Fajareka Setiawan # 109/281
Jeskai Devotee
Flurry ¡ª Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn.
(1): Add
, , or . Activate only once each turn.A master of the Whirling Blade technique, he did not hesitate to leap to the monastery's defense.
illus. Xavier Ribeiro # 110/281
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
illus. Tyler Walpole # 111/281
Meticulous Artisan
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")"It isn't about expression or results. Doing the thing is itself the point."
illus. Anna Pavleeva # 112/281
Molten Exhale
You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Molten Exhale deals 4 damage to target creature or planeswalker.
illus. Nathaniel Himawan # 113/281
Overwhelming Surge
Choose one or both ¡ª
? Overwhelming Surge deals 3 damage to target creature.
? Destroy target noncreature artifact.
Mardu lightning rods disperse the energy of dragonstorms¡ªor whatever happens to be touching the rods.
illus. Gaboleps # 115/281
Rescue Leopard
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
"The scouts should have been back hours ago. They might be in trouble. I'm sending Kyra." ¡ªEshki Dragonclaw
illus. Hector Ortiz # 116/281
Reverberating Summons
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn.
, Discard your hand, Sacrifice this enchantment: Draw two cards.
illus. Marco Gorlei # 117/281
Seize Opportunity
Choose one ¡ª
? Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
? Up to two target creatures each get +2/+1 until end of turn.
In this year's Lightning Proving, Paala reclaimed her confidence and her place in the Mardu.
illus. Josiah "Jo" Cameron # 119/281
Shock Brigade
Menace (This creature can't be blocked except by two or more creatures.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
"From Alesha to Zurgo, all Mardu khans started right here. At the front lines."
illus. Fajareka Setiawan # 120/281
Shocking Sharpshooter
Reach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
"An arrow alone can't fell a dragon, but an added bolt of lightning brings it tumbling to the ground." ¡ªBalur, Mardu warrior
illus. Warren Mahy # 121/281
Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
illus. Ralph Horsley # 122/281
Stormshriek Feral
Flying, haste
: This creature gets +1/+0 until end of turn.
Flush Out
Sorcery - Omen
Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
illus. Joshua Raphael # 124/281
Summit Intimidator
Reach
When this creature enters, target creature can't block this turn.
"If you see a yeti of Qadat, then it has surely already seen you. And if you are within sight, you are within range." ¡ªNitula, Temur hunter
illus. Diego Gisbert # 125/281
Sunset Strikemaster
: Add .
, , Sacrifice this creature: It deals 6 damage to target creature with flying.
"Help the villagers to safety! I will hold the gate!"
illus. Zara Alfonso # 126/281
Tersa Lightshatter
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
illus. Olivier Bernard # 127/281
Twin Bolt
Twin Bolt deals 2 damage divided as you choose among one or two targets.
"Fire is only as precise as your control over it." ¡ªDanfeng, Jeskai mage
illus. Craig J Spearing # 128/281
Underfoot Underdogs
When this creature enters, create a 1/1 red Goblin creature token.
, : Target creature you control with power 2 or less can't be blocked this turn.
They're just as renowned for their banter as they are for their tactical teamwork.
illus. Brent Hollowell # 129/281
War Effort
Creatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
Community is strength. ¡ªTenet of the Decree of Thunder
illus. Joannis Fiore # 131/281
Wild Ride
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)illus. Felipe Pagliuso # 132/281
Zurgo's Vanguard
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
This creature's power is equal to the number of creatures you control.
illus. Michele Giorgi # 133/281
Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
illus. Danny Schwartz # 299/281
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
illus. Rafal Wechterowicz (Too Many Skulls) # 301/281
Stormshriek Feral
Flying, haste
: This creature gets +1/+0 until end of turn.
Flush Out
Sorcery - Omen
Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
illus. Justine Jones # 304/281
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry ¡ª Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
illus. Thomas Duchek # 343/281
Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
illus. Thomas Duchek # 344/281
Tersa Lightshatter
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
illus. Thomas Duchek # 345/281
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles.
illus. Alison Johnstun # 380/281
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles
illus. Alison Johnstun # 380/281
Dracogenesis
You may cast Dragon spells without paying their mana costs
Ugin and the dragonstorms of Tarkir are intrinsically linked. With his death they weakened. With his life they raged. But even the Spirit Dragon does not hold them fully under his sway.
illus. Kai Carpenter # 402/281
Mana Geyser
Add
for each tapped land your opponents control.The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
illus. Martina Pilcerova # 223/281
Ainok Wayfarer
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
"There has to be a faster route through Sagu Jungle. Give me a week."
illus. Felipe Pagliuso # 134/281
Attuned Hunter
Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
"Sokran is no mere bear. She is friend, family, and confidante¡ªand more intelligent than some of my blood relatives."
illus. Scott Murphy # 135/281
Bloomvine Regent
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
Claim Territory
Sorcery - Omen
Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
illus. Johann Bodin # 136/281
Champion of Dusan
Trample
Renew ¡ª
, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.Dusan boxing matches allow contestants no weapons, no allies, and no excuses.
illus. Bastien L. Deharme # 137/281
Dragon Sniper
Vigilance, reach, deathtouch
During Dromoka's reign, Qatros Karst City was a haven for the Abzan rebellion. Its current residents have not lost their proficiency against their former foes.
illus. David Auden Nash # 139/281
Dragonbroods' Relic
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
illus. Racrufi # 140/281
Dusyut Earthcarver
Reach
When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
Created by a sudden sinking, Dusyut Forest attracts earthcarvers eager to explore its mysteries and test their magic.
illus. Andrea Piparo # 141/281
Encroaching Dragonstorm
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
illus. Marco Gorlei # 142/281
Formation Breaker
Creatures with power less than this creature's power can't block it.
As long as you control a creature with a counter on it, this creature gets +1/+2.
"The war chargers seem restless. Let them out to play." ¡ªErmaz, Abzan border guard
illus. Eelis Kyttanen # 143/281
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
illus. Allen Morris # 144/281
Heritage Reclamation
Choose one ¡ª
? Destroy target artifact.
? Destroy target enchantment.
? Exile up to one target card from a graveyard. Draw a card.
With an echoing crash the effigy fell, the symbol of Atarka's tyranny expunged from Temur lands.
illus. Konstantin Porubov # 145/281
Inspirited Vanguard
Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Abzan soldiers know they never enter battle alone.
illus. Carlos Palma Cruchaga # 146/281
Knockout Maneuver
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
An exceptional bout during the Zenith celebration will be noted by Temur elders and result in recruitment for higher ranks.
illus. Aaron J. Riley # 147/281
Krotiq Nestguard
Defender
: This creature can attack this turn as though it didn't have defender.
The bushwhacker's machete glanced off the root with a sickening crack. Slowly, the entire undergrowth turned to face him.
illus. Lo?c Canavaggia # 148/281
Lasyd Prowler
When this creature enters, you may mill cards equal to the number of lands you control.
Renew ¡ª
, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.illus. Anna Pavleeva # 149/281
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)illus. Liiga Smilshkalne # 150/281
Piercing Exhale
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
illus. Jorge Jacinto # 151/281
Rainveil Rejuvenator
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.)
: Add an amount of Green equal to this creature's power.
In the aftermath of war, Temur mages nurtured the land back to its former vitality.
illus. Michele Giorgi # 152/281
Rite of Renewal
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
The greatest honor a Sultai can receive is to be returned to the realm of the living.
illus. Gaboleps # 153/281
Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)illus. Andrew Mar # 154/281
Sage of the Fang
When this creature enters, put a +1/+1 counter on target creature.
Renew ¡ª
, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.illus. Ioannis Fiore # 155/281
Sagu Pummeler
Reach
Renew ¡ª
, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.Like talking to a grokmaul ¡ªTarkir expression meaning "a failure of diplomacy"
illus. Francisco Badilla # 156/281
Sagu Wildling
Flying
When this creature enters, you gain 3 life.
Roost Seek
Sorcery - Omen
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.)
illus. Gaboleps # 157/281
Sarkhan's Resolve
Choose one ¡ª
? Target creature gets +3/+3 until end of turn.
? Destroy target creature with flying.
With Taigam whispering encouragement in his ear, Sarkhan threw aside his misgivings. The ritual would return him to his former glory. All he needed was a dragon's heart.
illus. Billy Christian # 158/281
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Now I wonder . . . will anyone come to protect you?"
illus. Monztre # 159/281
Sultai Devotee
Deathtouch
: Add , , or . Activate only once each turn.
Many Sultai villages are protected by naga who weave magics to bless or curse as needed.
illus. Bastien L. Deharme # 160/281
Surrak, Elusive Hunter
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
"I've spent my life feeding Atarka's desire and hungers. It's time to see to my own."
illus. Dan Murayama Scott # 161/281
Synchronized Charge
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)illus. Johan Grenier # 162/281
Trade Route Envoy
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
The Abzan pride themselves on the safety of their roads. To reject their escorts invites storm and sorrow.
illus. Gaboleps # 163/281
Traveling Botanist
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Every part of every plant is useful¡ªfor food, for medicine, and for ceremonies.
illus. Daneen Wilkerson # 164/281
Undergrowth Leopard
Vigilance
, Sacrifice this creature: Destroy target artifact or enchantment.
There are those who developed peculiar tastes after generations of dining upon the remains of interclan rivalry.
illus. Iris Compiet # 164/281
Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
illus. Alexander Ostrowski # 166/281
Bone-Cairn Butcher
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Attacking tokens you control have deathtouch.
In power, in hunger, in cruelty - insatiable.
illus. David Palumbo # 0173/281
Reputable Merchant
When this creature enters or dies, put a +1/+1 counter on target creature you control.
"Dried durian from the Marang River Valley! Candied cherries from the slopes of Cori! Genuine dragon scale cookware!"
illus. Craig J Spearing # 0217/281
Severance Priest
Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
illus. Scott Murphy # 0222/281
Reliquary Dragon
This token is all colors.
Flying, lifelink
When this token enters, it deals 3 damage to any target.
illus. Andrew Mar # 15/281
Armament Dragon
Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
"Dragons working alongside the Abzan, not as overlords but as equals. It feels like a dream." ¡ªAnafenza
illus. Maxime Minard # 168/281
Auroral Procession
Return target card from your graveyard to your hand.
The Temur celebrate the end of the Unbroken Night with stories, dances, and feasts. They gather to witness the first light of dawn as the land sings in harmony.
illus. Marco Gorlei # 169/281
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ¡ª Destroy target nonland permanent.
II ¡ª Mill three cards.
III ¡ª You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
illus. Clint Lockwood # 170/281
Call the Spirit Dragons
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
illus. Liiga Smilshkalne # 174/281
Cori Mountain Stalwart
Flurry ¡ª Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
Zhao had resolved to hold the bridge, defending the village behind him. But the villagers decided Zhao would not stand alone.
illus. Josiah "Jo" Cameron # 175/281
Death Begets Life
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
"You need not mourn. Their life essence has returned to the earth, where it will eventually bloom into a new form." ¡ªKotis, the Fangkeeper
illus. Justin & Alexis Hernandez # 176/281
Defibrillating Current
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
A small shock to save a life, a large one to take it away. ¡ªMardu healer's adage
illus. Isis # 177/281
Disruptive Stormbrood
Flying
When this creature enters, destroy up to one target artifact or enchantment.
Petty Revenge
Sorcery - Omen
Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)
illus. Edgar S¨¢nchez Hidalgo # 178/281
Dragonback Assault
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall ¡ª Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
illus. Ryan Pancoast # 179/281
Dragonclaw Strike
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Some had doubted the whisperers' choice of Eshki for Dragonclaw. None did so after witnessing her in battle.
illus. Yeong-Hao Han # 180/281
Effortless Master
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
illus. Lie Setiawan # 181/281
Eshki Dragonclaw
Vigilance, trample, ward
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
"The Twice Whisperer heals. The Dragonclaw protects. Together, we will rebuild the Temur."
illus. Tran Nguyen # 182/281
Fangkeeper's Familiar
Flash
When this creature enters, choose one ¡ª
? You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
? Destroy target enchantment.
? Counter target creature spell.
illus. David Szabo # 183/281
Felothar, Dawn of the Abzan
Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
"Through perennation, we stand together, families¡ªancestor and kin¡ªunited as one clan! Abzan!"
illus. Victor Adame Minguez # 184/281
Flamehold Grappler
First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
"A flurry of fists doesn't impress you? Perhaps if they're on fire?"
illus. Wayne Wu # 185/281
Frontline Rush
Choose one ¡ª
? Create two 1/1 red Goblin creature tokens.
? Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
illus. Felipe Pagliuso # 186/281
Glacial Dragonhunt
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)illus. Igor Grechanyi # 188/281
Glacierwood Siege
As this enchantment enters, choose Temur or Sultai.
? Temur ¡ª Whenever you cast an instant or sorcery spell, target player mills four cards.
? Sultai ¡ª You may play lands from your graveyard.
The Sultai approach was silent. The Temur response was deafening.
illus. Andreas Zafiratos # 189/281
Gurmag Nightwatch
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
"The fishers were probably exaggerating the size of the crocodile they spotted, but maybe they weren't. Let's check it out."
illus. Nereida # 190/281
Hardened Tactician
, Sacrifice a token: Draw a card.
"Life is full of tough calls. We honor the dead today to make better decisions tomorrow." ¡ªUruna, Mardu lieutenant
illus. Milivoj ?eran # 191/281
Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
? Sultai ¡ª Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
? Abzan ¡ª Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
illus. Antonio Jos¨¦ Manzanedo # 192/281
Host of the Hereafter
This creature enters with two +1/+1 counters on it.
Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
"I agreed to return and aid the Sultai. My friends here agreed to return and aid me."
illus. Annie Stegg # 193/281
Inevitable Defeat
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
"We came seeking a challenge. It seems we must continue searching." ¡ªZurgo, khan of the Mardu
illus. Cristi Balanescu # 194/281
Jeskai Brushmaster
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Elegance. Precision. Grace. Qualities that must be practiced in writing as well as combat.
illus. Nino Vecia # 195/281
Jeskai Shrinekeeper
Flying, haste
Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.
Like clouds and snow, Jeskai dragons prefer to drift among the monastery's highest spires.
illus. Andrew Mar # 197/281
Karakyk Guardian
Flying, vigilance, trample
This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
As the Temur returned to Karakyk during the chill of winter, some shadows overhead were a blessing rather than a threat.
illus. Joe Slucher # 198/281
Kheru Goldkeeper
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")Renew ¡ª
, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.illus. Randy Vargas # 199/281
Kishla Skimmer
Flying
Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
"Rising waters have flooded many old places from the dragon's rule. I do not miss them."
illus. James Ryman # 201/281
Lie in Wait
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
Some paths through Gurmag Swamp are deserted for good reason.
illus. Diana Franco # 203/281
Lotuslight Dancers
Lifelink
When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
They've attained a level of synchronicity beyond what's possible in a single lifetime.
illus. Jodie Muir # 204/281
Mammoth Bellow
Create a 5/5 green Elephant creature token.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)illus. Xavier Ribeiro # 205/281
Mardu Siegebreaker
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
illus. Chris Seaman # 206/281
Marshal of the Lost
Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Gvar carved his way through the Ancestral Maelstrom, seeking to restore the withered Kin-Tree and soothe the raging spirits.
illus. Andreas Zafiratos # 207/281
Monastery Messenger
Flying, vigilance
When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
Lanniao soared from Highspire Monastery all throughout Tarkir, carrying messages for monks and villagers alike.
illus. Forrest Imel # 208/281
New Way Forward
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
illus. Eli Minaya # 211/281
Purging Stormbrood
Flying
Ward¡ªPay 2 life.
When this creature enters, remove all counters from up to one target creature.
Absorb Essence
Instant - Omen
Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
illus. David Astruga # 213/281
Reigning Victor
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
illus. Warren Mahy # 216/281
Revival of the Ancestors
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ¡ª Create three 1/1 white Spirit creature tokens.
II ¡ª Distribute three +1/+1 counters among one, two, or three target creatures you control.
III ¡ª Creatures you control gain trample and lifelink until end of turn.
illus. Clint Lockwood # 218/281
Riverwheel Sweep
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
illus. Wayne Wu # 219/281
Roar of Endless Song
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II ¡ª Create a 5/5 green Elephant creature token.
III ¡ª Double the power and toughness of each creature you control until end of turn.
illus. Clint Lockwood # 220/281
Runescale Stormbrood
Flying
Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
Chilling Screech
Instant - Omen
Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)
illus. Lo?c Canavaggia # 221/281
Songcrafter Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile the spell.)illus. Irina Nordsol # 225/281
Sonic Shrieker
Flying
When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
To ensure a fair competition, the Great Assemblage's war shriek contest has two divisions: dragons, and everyone else.
illus. Jason A. Engle # 226/281
Stalwart Successor
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
illus. Bastien L. Deharme # 227/281
Temur Battlecrier
During your turn, spells you cast cost
less to cast for each creature you control with power 4 or greater.When called to the land's defense, all come to protect their shared home. It's why many of the Temur use "family" and "herd" interchangeably.
illus. Brent Hollowell # 228/281
Temur Tawnyback
When this creature enters, draw a card, then discard a card.
"He just kind of followed me home one day. I mean, could you say no to this face?" ¡ªKarasi, Mistrise provisioner
illus. Brian Valeza # 229/281
Teval, Arbiter of Virtue
Flying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for
.)Whenever you cast a spell, you lose life equal to its mana value.
"As you act, so shall you be judged."
illus. Alexander Ostrowski # 230/281
Twinmaw Stormbrood
Flying
When this creature enters, you gain 5 life.
Charring Bite
Sorcery - Omen
Charring Bite deals 5 damage to target creature without flying. (Then shuffle this card into its owner's library.)
illus. Tuan Duong Chu # 232/281
Ureni, the Song Unending
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
illus. Alexander Ostrowski # 233/281
Whirlwing Stormbrood
Flash
Flying
You may cast sorcery spells and Dragon spells as though they had flash.
Dynamic Soar
Sorcery - Omen
Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)
illus. Fajareka Setiawan # 234/281
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
? Mardu ¡ª If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
? Jeskai ¡ª At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
illus. N¨¦stor Ossand¨®n Leal # 235/281
Yathan Roadwatcher
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
She keeps watch for dragonstorms and rival clans alike. For dragons, she raises an alarm. For thieves, her blade.
illus. Inkognit # 236/281
Zurgo, Thunder's Decree
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
"Hear me, Mardu! Our freedom is only beginning!"
illus. Steve Prescott # 237/281
Eerie Ultimatum
Return any number of permanent cards with different names from your graveyard to the battlefield.
"We are the voice of the untethered and lost ancestors. The memory of the Abzan. We guide those that yet live." ¡ªBetor
illus. Dominik Mayer # 104/281
Emergent Ultimatum
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
"I will give you a fair and beautiful judgment." ¡ªTeval
illus. Dominik Mayer # 105/281
Genesis Ultimatum
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
"We sing and the chorus of creation responds." ¡ªUreni
illus. Dominik Mayer # 106/281
Inspired Ultimatum
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
"The Way tells us we must strive towards unity of mind. Through shared understanding, we may yet put an end to strife on Tarkir." ¡ªShiko
illus. Dominik Mayer # 107/281
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
"It was my responsibility to bring the torch of knowledge to the wastes." ¡ªCaesar
illus. Dominik Mayer # 108/281
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add (C)(C)(C).
?11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
illus. Joshua Raphael # 1/281
Abzan Monument
When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
illus. Jorge Jacinto # 238/281
Boulderborn Dragon
Flying, vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Dragon scholars flock to understand the innumerable species across Tarkir, but the question of "What is a dragon?" gets more difficult to answer every day.
illus. Alexander Ostrowski # 239/281
Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs less to activate for each color of the creature it targets.It's as if the metal itself rages.
illus. Clint Lockwood # 240/281
Dragonstorm Globe
Each Dragon you control enters with an additional +1/+1 counter on it.
: Add one mana of any color.
Jeskai scholars fashioned devices to forecast the behavior of the dragonstorms.
illus. Adri¨¢n Rodr¨ªguez P¨¦rez # 241/281
Embermouth Sentinel
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
Its eternal glow lights the way for weary travelers through the misty heights surrounding Pearl Lake.
illus. Stephanie Cheung # 242/281
Jade-Cast Sentinel
Reach
, : Put target card from a graveyard on the bottom of its owner's library.
Set in motion by artificers long forgotten, it remained loyal through the ages to the occupants of Kheru City.
illus. David Astruga # 243/281
Jeskai Monument
When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
illus. Julian Kok Joon Wen # 244/281
Mardu Monument
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)
illus. Salvatorre Zee Yazzie # 245/281
Sultai Monument
When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.
illus. Julian Kok Joon Wen # 248/281
Temur Monument
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.
illus. Sam Burley # 248/281
Watcher of the Wayside
When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
Against dragonlords, khans, and Ugin himself, the golem survived. Original purpose forgotten, it awaits orders that will never come, from a world that has moved on without it.
illus. Brian Valeza # 249/281
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
"These caves hide beasts above and below their waters. For safe passage, the Sultai agree a small cargo trade is fair for risking our necks." ¡ªSamor, Mardu border guard
illus. Piotr Dura # 250/281
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
"It's rare to see Temur so far from their own lands. I see no reason to interfere, but keep an eye on them nonetheless." ¡ªHamza of House Fenzala
illus. Piotr Dura # 251/281
Cori Mountain Monastery
This land enters tapped unless you control a Plains or an Island.
: Add .
, : Exile the top card of your library. Until the end of your next turn, you may play that card.
Every spire is a physical dedication to the Way.
illus. Arthur Yuan # 252/281
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add .
, : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
illus. Marina Ortega Lorente # 253/281
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
"I ask only that the winds return you to me as swiftly as they bear you and the Storm Crane away." ¡ªSamthar, Sultai merchant, to Jialing, Jeskai monk
illus. Alayna Danner # 254/281
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Dragonstorm chasers are not deterred by danger¡ªthey claim there is nothing like witnessing the land embracing the power of a storm.
illus. Leon Tukker # 255/281
Frontier Bivouac
This land enters tapped.
: Add , , or .
With a warm fire and a fresh catch, Temur hunters find respite in even the coldest climates.
illus. Andrea Piparo # 256/281
Great Arashin City
This land enters tapped unless you control a Forest or a Plains.
: Add .
, , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
illus. Josu Solano # 257/281
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Long-standing disagreements between the Sultai and Abzan about how to honor their dead have led to rare but fierce skirmishes.
illus. Cristi Balanescu # 258/281
Kishla Village
This land enters tapped unless you control an Island or a Swamp.
: Add .
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
illus. Bruce Brenneise # 259/281
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add .
, : The next spell you cast this turn can't be countered.
Built on a fumarole field, the village is a refuge of warmth amid the ice of the Qal Sisma mountains.
illus. Constantin Marin # 261/281
Mystic Monastery
This land enters tapped.
: Add , , or .
Through sun and storm, across steppe and swamp, Storm Crane Monastery flies wherever aid is needed.
illus. Leon Tukker # 262/281
Nomad Outpost
This land enters tapped.
: Add , , or .
"The Mardu breathe life into what was lost under the dragonlords. If the Abzan are upset, it should be at themselves." ¡ªTersa Lightshatter
illus. Alayna Danner # 263/281
Opulent Palace
This land enters tapped.
: Add , , or .
"The people must know that the former seat of their oppression is cleansed. Throw open Qarsi's gates and let them see for themselves." ¡ªKotis, the Fangkeeper
illus. Sergey Glushakov # 264/281
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
"We may fight the Temur when territory demands it, but we've no desire to profane their sacred places." ¡ªTaklai, Mardu convoy
illus. Carlos Palma Cruchaga # 265/281
Sandsteppe Citadel
This land enters tapped.
: Add , , or .
"The most important part of a stronghold isn't its armaments or its walls. It's the reason people have to defend it." ¡ªGvar Barzeel, krumar captain
illus. Diego Gisbert # 266/281
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
By the codes of Mardu and Abzan alike, both sides allowed their enemies time to grieve after a battle.
illus. Brent Hollowell # 267/281
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
When spring melted the snow, fishers downstream of the Qadat Fire Rim learned of conflict between Temur and Jeskai from the gruesome flotsam.
illus. Piotr Dura # 268/281
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
By morning the only evidence of conflict between Temur hunters and Sultai scouts were abandoned banners in the freshly fallen snow.
illus. Alexander Ostrowski # 269/281
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
"Abzan vintages are nice, but the sorghum wine made in Riverwheel Village is beyond compare." ¡ªIramaz, Abzan trader
illus. Kevin Sidharta # 270/281
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
The Mardu are centered in the present. The Jeskai look to the future. But both know when the time for talking is past.
illus. Filip Burburan # 271/281
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
"This was where I fought my first battle under Kolaghan. How I have outgrown her." ¡ªZurgo, khan of the Mardu
illus. Adam Paquette # 109/281
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
illus. Adam Paquette # 110/281
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
illus. Adam Paquette # 111/281
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
"I came here often to meditate on Ojutai's teachings. Now, I must also consider his failings." ¡ªNarset
illus. Adam Paquette # 112/281
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Where dragonlords once schemed, their memory now dissipates.
illus. Adam Paquette # 113/281