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Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature.
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Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature.
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Choose one ¡ª
? Abrade deals 3 damage to target creature.
? Destroy target artifact.
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Choose one ¡ª
? Abrade deals 3 damage to target creature.
? Destroy target artifact.
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When this creature enters, you may search your library for a basic plains card, reveal it, put it into your hand, then shuffle.
Coven ¡ª
: Transform this creature. Activate only if you control three or more creatures with different powers.Legal InNoneAvg Price $0.00 -
When this creature enters, you may search your library for a basic plains card, reveal it, put it into your hand, then shuffle.
Coven ¡ª
: Transform this creature. Activate only if you control three or more creatures with different powers.Legal InNoneAvg Price $0.00 -
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Legal InNoneAvg Price $0.00 -
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
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As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
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Flying
When this creature enters, if you control another Spirit, you gain 3 life.
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Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
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Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
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Whenever this creature or another zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Whenever this creature or another zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
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+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
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+1: Creatures you control get +1/+1 and gain trample until end of turn.
?1: Arlinn deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
?6: You get an emblem with ¡°Creatures you control have haste and ¡®
: This creature deals damage equal to its power to any target.¡¯¡±Legal InNoneAvg Price $0.00 -
+1: Creatures you control get +1/+1 and gain trample until end of turn.
?1: Arlinn deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
?6: You get an emblem with ¡°Creatures you control have haste and ¡®
: This creature deals damage equal to its power to any target.¡¯¡±Legal InNoneAvg Price $0.00 -
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Legal InNoneAvg Price $0.00 -
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Legal InNoneAvg Price $0.00 -
Flying, deathtouch
Whenever this creature attacks, each opponent loses 3 life.
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Flying, deathtouch
Whenever this creature attacks, each opponent loses 3 life.
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Flying, vigilance, indestructible
Other permanents you control have indestructible.
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Flying, vigilance, indestructible
Other permanents you control have indestructible.
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Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
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Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
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When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners¡¯ hands.
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When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners¡¯ hands.
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Flying
Other Spirit creatures you control get +1/+0
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Defender
When this creature enters, scry 2.
When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
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Defender
When this creature enters, scry 2.
When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
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Sacrifice two Islands: This creature can't be blocked this turn.
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Sacrifice two Islands: This creature can't be blocked this turn.
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Other Zombies you control get +1/+0.
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Other Zombies you control get +1/+0.
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Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
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Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
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Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
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Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
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Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
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Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
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Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
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When this creature enters, create a Blood token. (It¡¯s an artifact with ¡°
, , Discard a card, Sacrifice this artifact: Draw a card.¡±), Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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When this creature enters, create a Blood token.
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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Escalate
(Pay this cost for each mode chosen beyond the first.)Choose one or both ¡ª
? Target creature gets +3/+0 until end of turn.
? Target creature gains first strike until end of turn.
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Escalate
(Pay this cost for each mode chosen beyond the first.)Choose one or both ¡ª
? Target creature gets +3/+0 until end of turn.
? Target creature gains first strike until end of turn.
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Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
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Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
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Flying, first strike, vigilance, lifelink
Your opponents can¡¯t cast spells with mana value 3 or less.
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When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
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Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
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Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
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Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
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Create a token that¡¯s a copy of target creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Legal InNoneAvg Price $0.00 -
Create a token that¡¯s a copy of target creature you control.
Flashback
Legal InNoneAvg Price $0.00 -
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
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Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
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Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
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Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
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Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
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Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
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+1: Add
. Chandra deals 1 damage to up to one target player or planeswalker.+1: Exile the top card of your library. If it¡¯s red, you may cast it this turn.
?7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with ¡°Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell.¡±
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Haste
Menace (This creature can¡¯t be blocked except by two or more creatures.)
When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.
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Flying
This creature can block only creatures with flying.
: Draw two cards, then discard a card.
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Flying
This creature can block only creatures with flying.
: Draw two cards, then discard a card.
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As an additional cost to cast this spell, exile a creature card from your graveyard.
, Exile this card from your graveyard: Draw a card.
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Escalate - Discard a card. (Pay this cost for each mode chosen beyond the first)
Choose one or more ---
Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Target creature gets -2/-2 until end of turn
Target opponent loses 2 life and you gain 2 life.
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Escalate - Discard a card. (Pay this cost for each mode chosen beyond the first)
Choose one or more ---
Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Target creature gets -2/-2 until end of turn
Target opponent loses 2 life and you gain 2 life.
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Escalate - Discard a card. (Pay this cost for each mode chosen beyond the first)
Choose one or more ---
Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Target creature gets -2/-2 until end of turn
Target opponent loses 2 life and you gain 2 life.
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Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
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When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)Legal InNoneAvg Price $0.00 -
When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)Legal InNoneAvg Price $0.00 -
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target zombie you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it)Legal InNoneAvg Price $0.00 -
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target zombie you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it)Legal InNoneAvg Price $0.00 -
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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This artifact enters tapped.
: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
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This artifact enters tapped.
: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
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Creatures you control have ¡°
: Add one mana of any color.¡±Legal InNoneAvg Price $0.00 -
Creatures you control have ¡°
: Add one mana of any color.¡±Legal InNoneAvg Price $0.00 -
Creatures you control have ¡°
: Add one mana of any color.¡±Legal InNoneAvg Price $0.00 -
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
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, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
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