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(
: Add or .)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward
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Equipped creature has hexproof and haste. (It can¡¯t be the target of spells or abilities your opponents control.)
Equip
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Exile target creature. Its controller gains life equal to its power.
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: Add .
: Add or . Activate only if you control a Swamp.
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: Add .
: Add or . Talisman of Hierarchy deals 1 damage to you.
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Landfall ¡ª Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
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If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
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: Each player draws a card.
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Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
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Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .
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: Add . Activate only if you control five or more lands.
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, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts
( , Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)Avg Price $0.00 -
Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts
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Indestructible
As long as your devotion to blue is less than five, Thassa isn¡¯t a creature. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)At the beginning of your upkeep, scry 1.
: Target creature you control can¡¯t be blocked this turn.
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Vigilance, trample
Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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Vigilance, trample
Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Until end of turn, each creature card in your graveyard gains "Escape¡ª , Exile four other cards from your graveyard." (You may cast this card from your graveyard for its escape cost.)
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: Surveil 1.
: Until end of turn, each creature card in your graveyard gains "Escape¡ª , Exile four other cards from your graveyard."
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Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
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Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
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Kicker
. X can¡¯t be 0. (You may pay an additional as you cast this spell.)Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
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You have no maximum hand size.
: Add .
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Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
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Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
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Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
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Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
: Add or one mana of the chosen color.
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Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
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As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay
.Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Other Dinosaurs you control get +1/+1.
: Create a 3/3 green Dinosaur creature token with trample.
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Ascend (If you control ten or more permanents, you get the city¡¯s blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner¡¯s library: Take an extra turn after this one. Activate only if you have the city¡¯s blessing.
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Ward¡ªDiscard a card.
Whenever another nontoken Vampire you control dies, you may pay
and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains ¡°When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped.¡±Avg Price $0.00 -
Tishana, Voice of Thunder¡¯s power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.
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Vigilance
When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can¡¯t attack or block unless you control seven or more lands.
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When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "
, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")If a creature you control would explore, instead it explores, then it explores again.
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When Topography Tracker enters the battlefield, create a Map token.
If a creature you control would explore, instead it explores, then it explores again.
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Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Mentor
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Flying
Ascend (If you control ten or more permanents, you get the city¡¯s blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city¡¯s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card¡¯s mana value.
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As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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As Vanquisher¡¯s Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
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: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
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Whenever Verdant Sun¡¯s Avatar or another creature enters the battlefield under your control, you gain life equal to that creature¡¯s toughness.
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As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
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As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don¡¯t, Vineglimmer Snarl enters the battlefield tapped.
: Add or .
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Sacrifice a creature: Scry 1.
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: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It¡¯s an artifact with ¡° , , Discard a card, Sacrifice this artifact: Draw a card.¡±)
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Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
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, : Double the number of each kind of counter on target artifact, creature, or land.
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When Wakening Sun¡¯s Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
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Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
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Return each creature without a +1/+1 counter on it to its owner's hand.
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Return each creature without a +1/+1 counter on it to its owner's hand.
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, , Sacrifice Wayfarer¡¯s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Haste
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, it triggers an additional time.
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Haste
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, it triggers an additional time.
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Ascend (If you control ten or more permanents, you get the city¡¯s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can¡¯t attack or block unless you have the city¡¯s blessing.
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When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that¡¯s a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
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Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
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Equipped creature can¡¯t be blocked and has shroud.
Equip
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Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Worn Powerstone enters the battlefield tapped.
: Add .
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Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
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Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
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Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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, Remove a counter from another permanent you control: Populate. Activate only as a sorcery.
, Sacrifice another creature: Proliferate. Activate only as a sorcery.
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Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn¡¯t a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature¡¯s power.
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Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
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Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
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Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
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Flying
Whenever Zara, Renegade Recruiter attacks, look at defending player¡¯s hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner¡¯s hand at the beginning of the next end step.
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When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
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Flying, double strike, vigilance, trample, indestructible
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