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Landfall ¡ª Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Split second (As long as this spell is on the stack, players can¡¯t cast spells or activate abilities that aren¡¯t mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
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When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen creature type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
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Casualty 1
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.
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Enchanted creatures you control get +2/+2.
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Enchanted creatures you control get +2/+2.
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Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
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Trample
Mark of Chaos Ascendant ¡ª During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Trample
Mark of Chaos Ascendant ¡ª During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Trample
Mark of Chaos Ascendant ¡ª During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Trample
Mark of Chaos Ascendant ¡ª During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Abandoned Campground enters tapped unless a player has 13 or less life.
: Add or .
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Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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When Abdel Adrian enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
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When Abdel Adrian enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
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When Abdel Adrian enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
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Psionic Spells¡ªWhen Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1-9 | You may put that card on top of your library.
10-19 | Return that card to your hand.
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As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread.
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Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)At the beginning of your upkeep, sacrifice a creature.
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Flying
When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)At the beginning of your upkeep, sacrifice a creature.
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Flash
Ward
Probing Telepathy ¡ª Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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Flash
Ward
Probing Telepathy ¡ª Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
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Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph
(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Avg Price $0.20Buy on TCGPlayer -
Vigilance, menace
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Vigilance, menace
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
: Add or .
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Flying
When Absolving Lamassu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lamassu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
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: Add .
, : Add one mana of any color.
, , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
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: Add .
, : Add one mana of any color.
, , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.
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: Add .
, : Add one mana of any color.
, , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.
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Devoid (This card has no color.)
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast it.
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Devoid
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast it.
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Vigilance
, : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Vigilance
, : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy.
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Devoid (This card has no color.)
Counter target spell unless its controller pays
. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)Avg Price $0.20Buy on TCGPlayer -
Flying, ward 2
: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Flying, ward 2
: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Return target artifact or non-Aura enchantment from your graveyard to the battlefield with X +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
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Return target artifact or non-Aura enchantment from your graveyard to the battlefield with X +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
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