Collective Effort

Oracle Text

Escalate¡ªTap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more ¡ª

? Destroy target creature with power 4 or greater.

? Destroy target enchantment.

? Put a +1/+1 counter on each creature target player controls.

Card Rulings

7/13/2016 You can tap any untapped creature you control to pay the escalate cost, including one you haven¡¯t controlled continuously since the beginning of the turn.
7/13/2016 If you choose the first and third modes, and destroying the creature ends an ¡°exile until¡± effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.
7/13/2016 You choose all of your modes at once. You can¡¯t wait to perform one mode¡¯s actions and then decide to choose more modes.
7/13/2016 You can¡¯t choose any one mode multiple times.
7/13/2016 If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode¡¯s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
7/13/2016 If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won¡¯t resolve.
7/13/2016 Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
7/13/2016 If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
7/13/2016 Additional costs don¡¯t affect a spell¡¯s converted mana cost.