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When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen creature type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
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Abandoned Campground enters tapped unless a player has 13 or less life.
: Add or .
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As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread.
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Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
: Add or .
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Flying
When Absolving Lamassu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lamassu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
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Flying, ward 2
: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Flying, ward 2
: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Return target artifact or non-Aura enchantment from your graveyard to the battlefield with X +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
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Return target artifact or non-Aura enchantment from your graveyard to the battlefield with X +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
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When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
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: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
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: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
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At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost
more to cast.Avg Price $0.00 -
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost
more to cast.Avg Price $0.00 -
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
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When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest at the bottom of your library in a random order.
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When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest at the bottom of your library in a random order.
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Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
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Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
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, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
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When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.
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Survival ¡ª At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers once.
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Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say ¡°destroy¡± don¡¯t destroy it.)
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As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
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Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.
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: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
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: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
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Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card in your hand this way, draw a card.
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Landfall ¡ª Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)Avg Price $0.00 -
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Target creature gets +2/+2 and gains flying until end of turn.
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Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another Soldier you control.
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Equipped creature gets +1/+0 and has flying.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)Avg Price $0.00 -
When Aether Channeler enters the battlefield, choose one ¡ª
? Create a 1/1 white Bird creature token with flying.
? Return another target nonland permanent to its owner's hand.
? Draw a card.
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When Aether Channeler enters the battlefield, choose one ¡ª
? Create a 1/1 white Bird creature token with flying.
? Return another target nonland permanent to its owner's hand.
? Draw a card.
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Deathtouch
: Transform Aetherblade Agent. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Flying
Aetherwing, Golden-Scale Flagship 's power is equal to the number of artifacts you control.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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When this creature enters, you may have it fight target creature you don¡¯t control. (Each deals damage equal to its power to the other.)
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When Aftermath Analyst enters the battlefield, mill three cards.
, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
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As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
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As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
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Choose one ¡ª
? Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead.
? Exile target artifact.
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Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life.
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, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
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Flying
When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
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Trample (This creature can deal excess combat damage to the player or planeswalker it¡¯s attacking.)
Other creatures you control have trample.
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Kicker
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
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Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to on target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
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Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to on target creature. If it's suspected, exile it. Otherwise, suspect it.
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Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to on target creature. If it's suspected, exile it. Otherwise, suspect it.
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: Target Soldier gains flying until end of turn.
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Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)
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Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
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+1: Put a +1/+1 counter on up to one target creature.
?3: Target creature gains flying and double strike until end of turn.
?8: Create X 2/2 white Cat creature tokens, where X is your life total.
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+1: Put a +1/+1 counter on up to one target creature.
?3: Target creature gains flying and double strike until end of turn.
?8: Create X 2/2 white Cat creature tokens, where X is your life total.
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+1: Put a +1/+1 counter on up to one target creature.
?3: Target creature gains flying and double strike until end of turn.
?8: Create X 2/2 white Cat creature tokens, where X is your life total.
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+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.
-3: Exile target creature. Its controller gains 2 life.
-10: Creatures you control gain flying and double strike until end of turn.
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Compleated
+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
-6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.
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Compleated
+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
-6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.
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Compleated
+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
-6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.
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Compleated
+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
-6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.
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Compleated
+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
-3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
-6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.
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+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control
-2: Create a 2/2, white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani Strength of the Pride and each artifact and creature your opponents control.
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Whenever you gain life, put a +1/+1 counter on this creature.
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Whenever you gain life, put a +1/+1 counter on this creature.
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At the beginning of each player's end step, if an artifact enters the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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At the beginning of each player's end step, if an artifact enters the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Descend 4 ¡ª As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Towers gets +3/+3 and has trample.
Descend 8 ¡ª As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
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Descend 4 ¡ª As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Towers gets +3/+3 and has trample.
Descend 8 ¡ª As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
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Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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