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Trample
When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
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Trample
When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
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Trample, indestructible
Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
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Trample, indestructible
Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters.
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Whenever Etali, Primal Storm attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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Whenever Etali, Primal Storm attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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Whenever Etali, Primal Storm attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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Whenever Etali attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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Whenever Etali attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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Whenever Etali attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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Whenever Etali, Primal Storm attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
Avg Price $0.50Buy on TCGPlayer -
Whenever Etali, Primal Storm attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
Legal InNoneAvg Price $0.00 -
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Avg Price $0.52Buy on TCGPlayer -
Whenever Etali, Primal Storm attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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Whenever Etali, Primal Storm attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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Whenever Etali, Primal Storm attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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Whenever Etali, Primal Storm attacks, exile the top card of each player¡¯s library, then you may cast any number of spells from among those cards without paying their mana costs.
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+1: Create a 3/3 green Beast creature token.
?3: Draw cards equal to the greatest power among creatures you control.
?6: Create a 6/6 green Wurm creature token for each land you control.
Avg Price $2.10Buy on TCGPlayer -
This spell costs
less to cast, where X is the total power of creatures you control.Trample
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This spell costs
less to cast, where X is the total power of creatures you control.Trample
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This spell costs
less to cast, where X is the total power of creatures you control.Trample
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This spell costs
less to cast, where X is the total power of creatures you control.Trample (This creature can deal excess combat damage to the player or planeswalker it¡¯s attacking.)
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This spell costs
less to cast, where X is the total power of creatures you control.Trample
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This spell costs
less to cast, where X is the total power of creatures you control.Trample
Avg Price $0.00 -
This spell costs
less to cast, where X is the total power of creatures you control.Trample
Avg Price $0.00 -
This spell costs
less to cast, where X is the total power of creatures you control.Trample
Avg Price $4.03Buy on TCGPlayer -
This spell costs
less to cast, where X is the total power of creatures you control.Trample
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Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Avg Price $4.23Buy on TCGPlayer -
(Art of triangle / Art of BOOM! / Art of clown wig)
2
¡ª : This creature gets +1/-1 until end of turn.3
¡ª When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power.Legal InNoneAvg Price $0.00 -
Trample
When Primal Adversary enters the battlefield, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.Legal InNoneAvg Price $0.89Buy on TCGPlayer -
Trample
When Primal Adversary enters the battlefield, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.Legal InNoneAvg Price $0.89Buy on TCGPlayer -
Instant and sorcery spells you cast cost
less to cast.Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Avg Price $8.87Buy on TCGPlayer -
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Avg Price $3.35Buy on TCGPlayer -
Target creature gets +4/+4 until end of turn.
Cycling
( , Discard this card: Draw a card.)When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
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As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Avg Price $0.24Buy on TCGPlayer -
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Avg Price $0.44Buy on TCGPlayer -
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Avg Price $0.69Buy on TCGPlayer -
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Avg Price $4.12Buy on TCGPlayer -
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Avg Price $0.37Buy on TCGPlayer -
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Avg Price $0.43Buy on TCGPlayer -
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Avg Price $0.23Buy on TCGPlayer -
Choose two ¡ª
? Target player gains 7 life.
? Put target noncreature permanent on top of its owner¡¯s library.
? Target player shuffles their graveyard into their library.
? Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Choose two ¡ª
? Target player gains 7 life.
? Put target noncreature permanent on top of its owner¡¯s library.
? Target player shuffles their graveyard into their library.
? Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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Choose two ¡ª
? Target player gains 7 life.
? Put target noncreature permanent on top of its owner¡¯s library.
? Target player shuffles their graveyard into their library.
? Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
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Choose two ¡ª
? Target player gains 7 life.
? Put target noncreature permanent on top of its owner's library.
? Target player shuffles their graveyard into their library.
? Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Avg Price $1.53Buy on TCGPlayer -
Choose two ¡ª
? Target player gains 7 life.
? Put target noncreature permanent on top of its owner's library.
? Target player shuffles their graveyard into their library.
? Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Avg Price $0.77Buy on TCGPlayer -
Choose two ¡ª
? Target player gains 7 life.
? Put target noncreature permanent on top of its owner's library.
? Target player shuffles their graveyard into their library.
? Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Avg Price $0.92Buy on TCGPlayer -
Choose two ¡ª
? Target player gains 7 life.
? Put target noncreature permanent on top of its owner's library.
? Target player shuffles their graveyard into their library.
? Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Avg Price $0.90Buy on TCGPlayer -
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
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At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
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Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
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Kicker¡ªSacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Avg Price $0.65Buy on TCGPlayer -
Kicker¡ªSacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Avg Price $1.00Buy on TCGPlayer -
Kicker¡ªSacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Avg Price $1.85Buy on TCGPlayer -
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don¡¯t control.
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Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don¡¯t control.
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At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
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As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
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As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Legal InNoneAvg Price $0.25Buy on TCGPlayer -
When Primal Prayers enters the battlefield, you get
(two energy counters).You may cast creature spells with mana value 3 or less by paying
rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.Avg Price $0.00 -
When Primal Prayers enters the battlefield, you get
.You may cast creature spells with mana value 3 or less by paying
rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.Avg Price $0.00 -
When Primal Prayers enters the battlefield, you get
(two energy counters).You may cast creature spells with mana value 3 or less by paying
rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.Avg Price $0.00 -
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Avg Price $29.28Buy on TCGPlayer -
(Transforms from Primal Amulet.)
: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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I - Aerial Blast - This creature deals 4 damage to target tapped creature an opponent controls.
II & III - Slipstream - Another target creature you control gets +1/+0 and gains flying until end of turn.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ¡ª Aerial Blast ¡ª This creature deals 4 damage to target tapped creature an opponent controls.
II, III ¡ª Slipstream ¡ª Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
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1: Gungnir - Destroy target creature an opponent controls.
2:Zantetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
3:Hall of Sorrow - Draw two cards. Each player loses 2 life.
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I: Gungnir - Destroy target creature an opponent controls.
II: Zantetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III: Hall of Sorrow - Draw two cards. Each player loses 2 life.
Legal InNoneAvg Price $0.00 -
Deathtouch
, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
Avg Price $0.75Buy on TCGPlayer -
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Avg Price $15.50Buy on TCGPlayer -
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
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Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
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Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Avg Price $0.00